destroy your enemy: requires win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires win 1.00
causes win 0.94
causes you win 0.92
be used to win game 0.91
requires win battle 0.88
causes win fight 0.86
causes victory 0.86
causes win battle 0.85
be used to win war 0.84
causes win war 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.49
¬ Salient(destroy your enemy, requires win)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.49
Salient(destroy your enemy, requires win)
Evidence: 0.14
¬ Salient(destroy your enemy, be used to win game)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.67
Remarkable(destroy your enemy, requires win)
Evidence: 0.30
¬ Remarkable(destroy your enemy, be used to win game)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.71
¬ Plausible(destroy your enemy, be used to win game)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.75
¬ Plausible(destroy your enemy, causes you win)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.49
Salient(destroy your enemy, requires win)
Evidence: 0.35
¬ Salient(destroy your enemy, causes you win)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.81
¬ Plausible(destroy your enemy, requires win battle)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.74
¬ Plausible(destroy your enemy, causes victory)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.66
¬ Plausible(destroy your enemy, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.80
¬ Plausible(destroy your enemy, causes win fight)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.67
Remarkable(destroy your enemy, requires win)
Evidence: 0.52
¬ Remarkable(destroy your enemy, causes victory)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.75
¬ Plausible(destroy your enemy, causes win war)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.49
Salient(destroy your enemy, requires win)
Evidence: 0.37
¬ Salient(destroy your enemy, causes victory)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.67
Remarkable(destroy your enemy, requires win)
Evidence: 0.72
¬ Remarkable(destroy your enemy, causes you win)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.39
Typical(destroy your enemy, requires win)
Evidence: 0.35
¬ Typical(destroy your enemy, requires win battle)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.49
Salient(destroy your enemy, requires win)
Evidence: 0.35
¬ Salient(destroy your enemy, be used to win war)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.39
Typical(destroy your enemy, requires win)
Evidence: 0.44
¬ Typical(destroy your enemy, causes you win)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.39
Typical(destroy your enemy, requires win)
Evidence: 0.37
¬ Typical(destroy your enemy, causes win fight)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.67
Remarkable(destroy your enemy, requires win)
Evidence: 0.74
¬ Remarkable(destroy your enemy, requires win battle)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.67
Remarkable(destroy your enemy, requires win)
Evidence: 0.67
¬ Remarkable(destroy your enemy, be used to win war)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.67
Remarkable(destroy your enemy, requires win)
Evidence: 0.73
¬ Remarkable(destroy your enemy, causes win fight)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.49
Salient(destroy your enemy, requires win)
Evidence: 0.49
¬ Salient(destroy your enemy, causes win fight)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.67
Remarkable(destroy your enemy, requires win)
Evidence: 0.70
¬ Remarkable(destroy your enemy, causes win war)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.49
Salient(destroy your enemy, requires win)
Evidence: 0.45
¬ Salient(destroy your enemy, causes win war)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.49
Salient(destroy your enemy, requires win)
Evidence: 0.57
¬ Salient(destroy your enemy, requires win battle)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.39
Typical(destroy your enemy, requires win)
Evidence: 0.48
¬ Typical(destroy your enemy, causes victory)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.39
Typical(destroy your enemy, requires win)
Evidence: 0.44
¬ Typical(destroy your enemy, causes win war)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.39
Typical(destroy your enemy, requires win)
Evidence: 0.55
¬ Typical(destroy your enemy, be used to win war)
0.48
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.91
Evidence: 0.39
Typical(destroy your enemy, requires win)
Evidence: 0.64
¬ Typical(destroy your enemy, be used to win game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.49
Salient(destroy your enemy, requires win)
Evidence: 0.39
¬ Typical(destroy your enemy, requires win)
Evidence: 0.67
¬ Remarkable(destroy your enemy, requires win)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.79
Plausible(destroy your enemy, requires win)
Evidence: 0.39
¬ Typical(destroy your enemy, requires win)