dice: be random

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be random 1.00
be used to make random descisions 0.94
be used to roll random number 0.90
be used to generate random number 0.89
be use to generate random number 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.04
Plausible(dice, be random)
Evidence: 0.13
¬ Salient(dice, be random)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.99
Typical(dice, be random)
Evidence: 0.98
¬ Typical(dice, be used to make random descisions)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Typical(dice, be random)
Evidence: 0.85
¬ Typical(dice, be used to roll random number)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Typical(dice, be random)
Evidence: 0.87
¬ Typical(dice, be used to generate random number)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Typical(dice, be random)
Evidence: 0.84
¬ Typical(dice, be use to generate random number)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.13
Salient(dice, be random)
Evidence: 0.08
¬ Salient(dice, be used to make random descisions)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.13
Salient(dice, be random)
Evidence: 0.06
¬ Salient(dice, be used to generate random number)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.13
Salient(dice, be random)
Evidence: 0.05
¬ Salient(dice, be use to generate random number)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.19
Remarkable(dice, be random)
Evidence: 0.14
¬ Remarkable(dice, be used to make random descisions)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.13
Salient(dice, be random)
Evidence: 0.11
¬ Salient(dice, be used to roll random number)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.19
Remarkable(dice, be random)
Evidence: 0.12
¬ Remarkable(dice, be used to generate random number)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.19
Remarkable(dice, be random)
Evidence: 0.13
¬ Remarkable(dice, be use to generate random number)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.04
Plausible(dice, be random)
Evidence: 0.23
¬ Plausible(dice, be used to make random descisions)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.19
Remarkable(dice, be random)
Evidence: 0.25
¬ Remarkable(dice, be used to roll random number)
0.47
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.90
Evidence: 0.04
Plausible(dice, be random)
Evidence: 0.41
¬ Plausible(dice, be used to roll random number)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.89
Evidence: 0.04
Plausible(dice, be random)
Evidence: 0.51
¬ Plausible(dice, be used to generate random number)
0.35
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.87
Evidence: 0.04
Plausible(dice, be random)
Evidence: 0.55
¬ Plausible(dice, be use to generate random number)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.13
Salient(dice, be random)
Evidence: 0.99
¬ Typical(dice, be random)
Evidence: 0.19
¬ Remarkable(dice, be random)

Typical implies Plausible

0.02
Rule weight: 0.48
Evidence weight: 0.04
Similarity weight: 1.00
Evidence: 0.04
Plausible(dice, be random)
Evidence: 0.99
¬ Typical(dice, be random)