Property | Similarity |
---|---|
be random | 1.00 |
be used to make random descisions | 0.94 |
be used to roll random number | 0.90 |
be used to generate random number | 0.89 |
be use to generate random number | 0.87 |
Click on a property for more details on the statement. Click on a column header to use it as a sorting key.
Subject | Score | Plausible | Typical | Remarkable | Salient | Source |
---|---|---|---|---|---|---|
any game play with dice | 0.46 0.4581569100 |
0.01 0.0102265017 |
0.01 0.0104634506 |
0.99 0.9906243605 |
0.99 0.9922883884 |
ConceptNet |
assault | 0.53 0.5321591770 |
0.73 0.7257482161 |
0.44 0.4397387499 |
0.27 0.2672218409 |
0.28 0.2750007150 |
Quasimodo |
dice | 0.92 0.9163138200 |
0.04 0.0384826650 |
0.81 0.8051310220 |
0.21 0.2076157550 |
0.12 0.1158734262 |
ConceptNet |
dice roll | 0.46 0.4581569100 |
0.01 0.0101457236 |
0.01 0.0143246416 |
0.99 0.9902689371 |
0.99 0.9918360313 |
ConceptNet |
how course of life | 0.46 0.4581569100 |
0.01 0.0114543281 |
0.01 0.0098764634 |
0.99 0.9905543529 |
0.99 0.9926491971 |
ConceptNet |
luck | 0.46 0.4581569100 |
0.47 0.4666332784 |
0.78 0.7812853404 |
0.03 0.0284231047 |
0.00 0.0044643338 |
ConceptNet |
quantum physics | 0.53 0.5322273162 |
0.30 0.3014456694 |
0.24 0.2375094734 |
0.03 0.0272618077 |
0.04 0.0445605079 |
Quasimodo |