die: requires get weapon

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
requires get weapon 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(die, requires get weapon)
Evidence: 0.49
¬ Salient(die, requires get weapon)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.49
Salient(die, requires get weapon)
Evidence: 0.65
¬ Typical(die, requires get weapon)
Evidence: 0.22
¬ Remarkable(die, requires get weapon)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.74
Plausible(die, requires get weapon)
Evidence: 0.65
¬ Typical(die, requires get weapon)