die: requires life

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents work
Weight: 0.56
, song
Weight: 0.54
, time
Weight: 0.53
, thing
Weight: 0.50
, track
Weight: 0.50
Siblings sick
Weight: 0.31
, remember
Weight: 0.31
, know
Weight: 0.31
, cry
Weight: 0.31
, live
Weight: 0.31

Related properties

Property Similarity
requires life 1.00
be a part of life 0.91
causes life 0.91
be used to make use of life 0.86
be used to all life form 0.85
be used to enjoy life 0.84
be used to end your life 0.84
be used to end of life 0.84
be used to end life 0.84
be motivated by experience life 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.62
¬ Remarkable(die, requires life)
Evidence: 0.10
¬ Remarkable(cry, be a part of life)
0.07
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.62
¬ Remarkable(die, requires life)
Evidence: 0.66
¬ Remarkable(live, be motivated by experience life)
0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.91
Evidence: 0.62
¬ Remarkable(die, requires life)
Evidence: 0.77
¬ Remarkable(live, causes life)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.62
¬ Remarkable(die, requires life)
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.10
Remarkable(cry, be a part of life)
Evidence: 0.13
¬ Plausible(cry, be a part of life)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.77
Remarkable(live, causes life)
Evidence: 0.81
¬ Plausible(live, causes life)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.82
Remarkable(live, be used to enjoy life)
Evidence: 0.64
¬ Plausible(live, be used to enjoy life)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.66
Remarkable(live, be motivated by experience life)
Evidence: 0.73
¬ Plausible(live, be motivated by experience life)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.77
¬ Salient(die, requires life)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.33
¬ Plausible(die, be used to end your life)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.63
¬ Plausible(die, be used to end of life)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.72
¬ Plausible(die, be used to end life)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.77
Salient(die, requires life)
Evidence: 0.39
¬ Salient(die, be used to end of life)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.77
Salient(die, requires life)
Evidence: 0.46
¬ Salient(die, be used to end life)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.77
Salient(die, requires life)
Evidence: 0.72
¬ Salient(die, be used to end your life)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.62
Remarkable(die, requires life)
Evidence: 0.68
¬ Remarkable(die, be used to end of life)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.62
Remarkable(die, requires life)
Evidence: 0.68
¬ Remarkable(die, be used to end life)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.20
Typical(die, requires life)
Evidence: 0.33
¬ Typical(die, be used to end your life)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.62
Remarkable(die, requires life)
Evidence: 0.83
¬ Remarkable(die, be used to end your life)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.20
Typical(die, requires life)
Evidence: 0.52
¬ Typical(die, be used to end life)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.84
Evidence: 0.20
Typical(die, requires life)
Evidence: 0.62
¬ Typical(die, be used to end of life)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(die, requires life)
Evidence: 0.20
¬ Typical(die, requires life)
Evidence: 0.62
¬ Remarkable(die, requires life)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(die, requires life)
Evidence: 0.20
¬ Typical(die, requires life)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.62
¬ Remarkable(die, requires life)
Evidence: 0.11
¬ Typical(live, causes life)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.62
¬ Remarkable(die, requires life)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)
0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.62
¬ Remarkable(die, requires life)
Evidence: 0.50
¬ Typical(live, be motivated by experience life)
0.06
Rule weight: 0.14
Evidence weight: 0.49
Similarity weight: 0.91
Evidence: 0.62
¬ Remarkable(die, requires life)
Evidence: 0.82
¬ Typical(cry, be a part of life)