live: be used to enjoy life

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
, thing
Weight: 0.60
, show
Weight: 0.59
, band
Weight: 0.57
, album
Weight: 0.55
Siblings talk show
Weight: 0.34
, game show
Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
be used to enjoy life 1.00
be used to enjoy 0.92
be used to make use of life 0.85
be motivated by experience life 0.82
causes life 0.81
be used to have fun 0.80
be used to enjoyment 0.79
be used to fun 0.78
causes have fun 0.77
causes enjoyment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.42
Plausible(show, be used to enjoyment)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)
0.44
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.21
¬ Plausible(show, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.42
¬ Plausible(show, be used to enjoyment)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
Evidence: 0.57
¬ Remarkable(show, be used to enjoyment)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
Evidence: 0.60
¬ Remarkable(show, be used to fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
Evidence: 0.49
¬ Remarkable(watch tv, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
Evidence: 0.58
¬ Remarkable(watch tv, causes enjoyment)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.42
Plausible(show, be used to enjoyment)
Evidence: 0.82
Remarkable(live, be used to enjoy life)
Evidence: 0.64
¬ Plausible(live, be used to enjoy life)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.82
Remarkable(live, be used to enjoy life)
Evidence: 0.64
¬ Plausible(live, be used to enjoy life)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.49
Remarkable(watch tv, be used to fun)
Evidence: 0.18
¬ Plausible(watch tv, be used to fun)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.58
Remarkable(watch tv, causes enjoyment)
Evidence: 0.35
¬ Plausible(watch tv, causes enjoyment)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.87
¬ Salient(live, be used to enjoy life)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.87
Salient(live, be used to enjoy life)
Evidence: 0.82
¬ Salient(live, be used to enjoy)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.82
Remarkable(live, be used to enjoy life)
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.46
¬ Plausible(live, be used to enjoy)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.87
Salient(live, be used to enjoy life)
Evidence: 0.54
¬ Salient(live, be motivated by experience life)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.18
Typical(live, be used to enjoy life)
Evidence: 0.11
¬ Typical(live, causes life)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.82
Remarkable(live, be used to enjoy life)
Evidence: 0.66
¬ Remarkable(live, be motivated by experience life)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Salient(live, be used to enjoy life)
Evidence: 0.76
¬ Salient(live, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.30
¬ Plausible(live, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.87
Salient(live, be used to enjoy life)
Evidence: 0.92
¬ Salient(live, causes life)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.82
Remarkable(live, be used to enjoy life)
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.87
Salient(live, be used to enjoy life)
Evidence: 0.87
¬ Salient(live, be used to enjoyment)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Remarkable(live, be used to enjoy life)
Evidence: 0.77
¬ Remarkable(live, causes life)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.18
Typical(live, be used to enjoy life)
Evidence: 0.31
¬ Typical(live, be used to enjoy)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.82
Remarkable(live, be used to enjoy life)
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.18
Typical(live, be used to enjoy life)
Evidence: 0.26
¬ Typical(live, be used to enjoyment)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.58
¬ Plausible(live, be used to enjoyment)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.73
¬ Plausible(live, be motivated by experience life)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.81
¬ Plausible(live, causes life)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.18
Typical(live, be used to enjoy life)
Evidence: 0.35
¬ Typical(live, be used to have fun)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.18
Typical(live, be used to enjoy life)
Evidence: 0.50
¬ Typical(live, be motivated by experience life)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Salient(live, be used to enjoy life)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.64
Plausible(live, be used to enjoy life)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
Evidence: 0.28
¬ Typical(show, be used to enjoyment)
0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
Evidence: 0.44
¬ Typical(show, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
Evidence: 0.37
¬ Typical(watch tv, causes enjoyment)
0.05
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
Evidence: 0.60
¬ Typical(watch tv, be used to fun)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.18
Typical(live, be used to enjoy life)
Evidence: 0.28
¬ Typical(show, be used to enjoyment)
0.24
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.18
Typical(live, be used to enjoy life)
Evidence: 0.44
¬ Typical(show, be used to fun)