live: be used to enjoy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
, thing
Weight: 0.60
, show
Weight: 0.59
, band
Weight: 0.57
, album
Weight: 0.55
Siblings talk show
Weight: 0.34
, game show
Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
be used to enjoy 1.00
be used to enjoy life 0.92
be used to have fun 0.81
be used to enjoyment 0.79
be used to relax 0.79
be used to fun 0.79
be enjoyable 0.77
causes have fun 0.77
be fun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.42
Plausible(show, be used to enjoyment)
Evidence: 0.31
¬ Typical(live, be used to enjoy)
0.40
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.31
¬ Typical(live, be used to enjoy)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.21
¬ Plausible(show, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.42
¬ Plausible(show, be used to enjoyment)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.57
¬ Remarkable(show, be used to enjoyment)
0.28
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.60
¬ Remarkable(show, be used to fun)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.49
¬ Remarkable(watch tv, be used to fun)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.55
¬ Remarkable(watch tv, be enjoyable)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.70
¬ Remarkable(entertainment, be enjoyable)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.42
Plausible(show, be used to enjoyment)
Evidence: 0.63
Remarkable(live, be used to enjoy)
Evidence: 0.46
¬ Plausible(live, be used to enjoy)
0.29
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.63
Remarkable(live, be used to enjoy)
Evidence: 0.46
¬ Plausible(live, be used to enjoy)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.55
Remarkable(watch tv, be enjoyable)
Evidence: 0.07
¬ Plausible(watch tv, be enjoyable)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.49
Remarkable(watch tv, be used to fun)
Evidence: 0.18
¬ Plausible(watch tv, be used to fun)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.62
Remarkable(entertainment, be fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.70
Remarkable(entertainment, be enjoyable)
Evidence: 0.48
¬ Plausible(entertainment, be enjoyable)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.82
¬ Salient(live, be used to enjoy)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.31
Typical(live, be used to enjoy)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.82
Salient(live, be used to enjoy)
Evidence: 0.87
¬ Salient(live, be used to enjoy life)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Salient(live, be used to enjoy)
Evidence: 0.76
¬ Salient(live, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.30
¬ Plausible(live, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.82
Salient(live, be used to enjoy)
Evidence: 0.74
¬ Salient(live, be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.82
Salient(live, be used to enjoy)
Evidence: 0.87
¬ Salient(live, be used to enjoyment)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.25
¬ Plausible(live, be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.31
Typical(live, be used to enjoy)
Evidence: 0.26
¬ Typical(live, be used to enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.63
Remarkable(live, be used to enjoy)
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.63
Remarkable(live, be used to enjoy)
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.31
Typical(live, be used to enjoy)
Evidence: 0.35
¬ Typical(live, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.92
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.64
¬ Plausible(live, be used to enjoy life)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.63
Remarkable(live, be used to enjoy)
Evidence: 0.65
¬ Remarkable(live, be fun)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.63
Remarkable(live, be used to enjoy)
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.58
¬ Plausible(live, be used to enjoyment)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.31
Typical(live, be used to enjoy)
Evidence: 0.46
¬ Typical(live, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Salient(live, be used to enjoy)
Evidence: 0.31
¬ Typical(live, be used to enjoy)
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.46
Plausible(live, be used to enjoy)
Evidence: 0.31
¬ Typical(live, be used to enjoy)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.28
¬ Typical(show, be used to enjoyment)
0.29
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.44
¬ Typical(show, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.60
¬ Typical(watch tv, be used to fun)
0.05
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
Evidence: 0.75
¬ Typical(watch tv, be enjoyable)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.31
Typical(live, be used to enjoy)
Evidence: 0.28
¬ Typical(show, be used to enjoyment)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.31
Typical(live, be used to enjoy)
Evidence: 0.44
¬ Typical(show, be used to fun)