live: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
, thing
Weight: 0.60
, show
Weight: 0.59
, band
Weight: 0.57
, album
Weight: 0.55
Siblings talk show
Weight: 0.34
, game show
Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be used to have fun 0.94
causes have fun 0.91
be enjoyable 0.85
be useless but still enjoyable 0.77
be used to enjoy 0.77
be used to enjoy life 0.76
causes you see stupid stuff 0.75
be used to enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.99
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.46
¬ Typical(live, be fun)
0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.42
Plausible(show, be used to enjoyment)
Evidence: 0.46
¬ Typical(live, be fun)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.46
¬ Typical(live, be fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.21
¬ Plausible(show, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.42
¬ Plausible(show, be used to enjoyment)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.99
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.60
¬ Remarkable(show, be used to fun)
0.33
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.27
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.57
¬ Remarkable(show, be used to enjoyment)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.99
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.49
¬ Remarkable(watch tv, be used to fun)
0.08
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.55
¬ Remarkable(watch tv, be enjoyable)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.85
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.70
¬ Remarkable(entertainment, be enjoyable)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.88
¬ Remarkable(watch tv, causes you see stupid stuff)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.65
Remarkable(live, be fun)
Evidence: 0.25
¬ Plausible(live, be fun)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.65
Remarkable(live, be fun)
Evidence: 0.25
¬ Plausible(live, be fun)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.42
Plausible(show, be used to enjoyment)
Evidence: 0.65
Remarkable(live, be fun)
Evidence: 0.25
¬ Plausible(live, be fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.49
Remarkable(watch tv, be used to fun)
Evidence: 0.18
¬ Plausible(watch tv, be used to fun)
0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.62
Remarkable(entertainment, be fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)
0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.55
Remarkable(watch tv, be enjoyable)
Evidence: 0.07
¬ Plausible(watch tv, be enjoyable)
0.45
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.70
Remarkable(entertainment, be enjoyable)
Evidence: 0.48
¬ Plausible(entertainment, be enjoyable)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.88
Remarkable(watch tv, causes you see stupid stuff)
Evidence: 0.41
¬ Plausible(watch tv, causes you see stupid stuff)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.74
¬ Salient(live, be fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.46
Typical(live, be fun)
Evidence: 0.35
¬ Typical(live, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.74
Salient(live, be fun)
Evidence: 0.76
¬ Salient(live, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.30
¬ Plausible(live, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.46
Typical(live, be fun)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.65
Remarkable(live, be fun)
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.46
Typical(live, be fun)
Evidence: 0.26
¬ Typical(live, be used to enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.46
Typical(live, be fun)
Evidence: 0.31
¬ Typical(live, be used to enjoy)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.74
Salient(live, be fun)
Evidence: 0.82
¬ Salient(live, be used to enjoy)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.65
Remarkable(live, be fun)
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.65
Remarkable(live, be fun)
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.74
Salient(live, be fun)
Evidence: 0.87
¬ Salient(live, be used to enjoy life)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.74
Salient(live, be fun)
Evidence: 0.87
¬ Salient(live, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.65
Remarkable(live, be fun)
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.46
¬ Plausible(live, be used to enjoy)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.58
¬ Plausible(live, be used to enjoyment)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.64
¬ Plausible(live, be used to enjoy life)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.74
Salient(live, be fun)
Evidence: 0.46
¬ Typical(live, be fun)
Evidence: 0.65
¬ Remarkable(live, be fun)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.25
Plausible(live, be fun)
Evidence: 0.46
¬ Typical(live, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.99
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.44
¬ Typical(show, be used to fun)
0.31
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.28
¬ Typical(show, be used to enjoyment)
0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.23
¬ Typical(watch tv, causes you see stupid stuff)
0.08
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.99
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.60
¬ Typical(watch tv, be used to fun)
0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.65
¬ Remarkable(live, be fun)
Evidence: 0.75
¬ Typical(watch tv, be enjoyable)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.46
Typical(live, be fun)
Evidence: 0.44
¬ Typical(show, be used to fun)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.46
Typical(live, be fun)
Evidence: 0.28
¬ Typical(show, be used to enjoyment)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.46
Typical(live, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)