live: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
, thing
Weight: 0.60
, show
Weight: 0.59
, band
Weight: 0.57
, album
Weight: 0.55
Siblings talk show
Weight: 0.34
, game show
Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
be used to enjoyment 1.00
causes enjoyment 0.97
be used to pleasure 0.80
be used to enjoy life 0.79
be used to enjoy 0.79
be enjoyable 0.77
be used to fun 0.76
be fun 0.75
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.42
Plausible(show, be used to enjoyment)
Evidence: 0.26
¬ Typical(live, be used to enjoyment)
0.40
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.26
¬ Typical(live, be used to enjoyment)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.42
¬ Plausible(show, be used to enjoyment)
0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.21
¬ Plausible(show, be used to fun)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.57
¬ Remarkable(show, be used to enjoyment)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.60
¬ Remarkable(show, be used to fun)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.33
¬ Remarkable(watch tv, be used to pleasure)
0.08
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.97
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.58
¬ Remarkable(watch tv, causes enjoyment)
0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.49
¬ Remarkable(watch tv, be used to fun)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.55
¬ Remarkable(watch tv, be enjoyable)
0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.70
¬ Remarkable(entertainment, be enjoyable)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.42
Plausible(show, be used to enjoyment)
Evidence: 0.60
Remarkable(live, be used to enjoyment)
Evidence: 0.58
¬ Plausible(live, be used to enjoyment)
0.26
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.60
Remarkable(live, be used to enjoyment)
Evidence: 0.58
¬ Plausible(live, be used to enjoyment)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.58
Remarkable(watch tv, causes enjoyment)
Evidence: 0.35
¬ Plausible(watch tv, causes enjoyment)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.55
Remarkable(watch tv, be enjoyable)
Evidence: 0.07
¬ Plausible(watch tv, be enjoyable)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.49
Remarkable(watch tv, be used to fun)
Evidence: 0.18
¬ Plausible(watch tv, be used to fun)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.70
Remarkable(entertainment, be enjoyable)
Evidence: 0.48
¬ Plausible(entertainment, be enjoyable)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.62
Remarkable(entertainment, be fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)
0.38
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.33
Remarkable(watch tv, be used to pleasure)
Evidence: 0.76
¬ Plausible(watch tv, be used to pleasure)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.87
¬ Salient(live, be used to enjoyment)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.87
Salient(live, be used to enjoyment)
Evidence: 0.87
¬ Salient(live, be used to enjoy life)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.87
Salient(live, be used to enjoyment)
Evidence: 0.82
¬ Salient(live, be used to enjoy)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.26
Typical(live, be used to enjoyment)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.87
Salient(live, be used to enjoyment)
Evidence: 0.74
¬ Salient(live, be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.87
Salient(live, be used to enjoyment)
Evidence: 0.76
¬ Salient(live, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.25
¬ Plausible(live, be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.30
¬ Plausible(live, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.46
¬ Plausible(live, be used to enjoy)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.26
Typical(live, be used to enjoyment)
Evidence: 0.31
¬ Typical(live, be used to enjoy)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.60
Remarkable(live, be used to enjoyment)
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.64
¬ Plausible(live, be used to enjoy life)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.60
Remarkable(live, be used to enjoyment)
Evidence: 0.65
¬ Remarkable(live, be fun)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.26
Typical(live, be used to enjoyment)
Evidence: 0.35
¬ Typical(live, be used to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.60
Remarkable(live, be used to enjoyment)
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.60
Remarkable(live, be used to enjoyment)
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.26
Typical(live, be used to enjoyment)
Evidence: 0.46
¬ Typical(live, be fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Salient(live, be used to enjoyment)
Evidence: 0.26
¬ Typical(live, be used to enjoyment)
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.58
Plausible(live, be used to enjoyment)
Evidence: 0.26
¬ Typical(live, be used to enjoyment)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.28
¬ Typical(show, be used to enjoyment)
0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.44
¬ Typical(show, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.37
¬ Typical(watch tv, causes enjoyment)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.53
¬ Typical(watch tv, be used to pleasure)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.60
¬ Typical(watch tv, be used to fun)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(live, be used to enjoyment)
Evidence: 0.75
¬ Typical(watch tv, be enjoyable)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.26
Typical(live, be used to enjoyment)
Evidence: 0.28
¬ Typical(show, be used to enjoyment)
0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.26
Typical(live, be used to enjoyment)
Evidence: 0.44
¬ Typical(show, be used to fun)