door: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents doorway
Weight: 0.65
, window
Weight: 0.64
, bedroom
Weight: 0.63
, way
Weight: 0.61
Siblings front door
Weight: 0.87
, barn door
Weight: 0.79
, refrigerator
Weight: 0.70
, gate
Weight: 0.62
, trunk
Weight: 0.60

Related properties

Property Similarity
get stuck 1.00
get stuck in winter 0.91
get stuck in rainy season 0.81
stick 0.78
stick in winter 0.76
stick in summer 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.71
Plausible(door, get stuck)
Evidence: 0.75
¬ Salient(door, get stuck)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.75
Salient(door, get stuck)
Evidence: 0.13
¬ Salient(door, stick)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.71
Plausible(door, get stuck)
Evidence: 0.11
¬ Plausible(door, stick)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.58
Remarkable(door, get stuck)
Evidence: 0.16
¬ Remarkable(door, stick)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.76
Typical(door, get stuck)
Evidence: 0.30
¬ Typical(door, stick)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.58
Remarkable(door, get stuck)
Evidence: 0.51
¬ Remarkable(door, get stuck in winter)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.76
Typical(door, get stuck)
Evidence: 0.98
¬ Typical(door, get stuck in winter)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.75
Salient(door, get stuck)
Evidence: 0.95
¬ Salient(door, get stuck in winter)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.71
Plausible(door, get stuck)
Evidence: 0.93
¬ Plausible(door, get stuck in winter)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.58
Remarkable(door, get stuck)
Evidence: 0.43
¬ Remarkable(door, get stuck in rainy season)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.58
Remarkable(door, get stuck)
Evidence: 0.32
¬ Remarkable(door, stick in winter)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.58
Remarkable(door, get stuck)
Evidence: 0.31
¬ Remarkable(door, stick in summer)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.75
Salient(door, get stuck)
Evidence: 0.60
¬ Salient(door, stick in winter)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.75
Salient(door, get stuck)
Evidence: 0.61
¬ Salient(door, stick in summer)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.75
Salient(door, get stuck)
Evidence: 0.90
¬ Salient(door, get stuck in rainy season)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.76
Typical(door, get stuck)
Evidence: 0.97
¬ Typical(door, get stuck in rainy season)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.71
Plausible(door, get stuck)
Evidence: 0.70
¬ Plausible(door, stick in winter)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.76
Typical(door, get stuck)
Evidence: 0.87
¬ Typical(door, stick in winter)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.71
Plausible(door, get stuck)
Evidence: 0.71
¬ Plausible(door, stick in summer)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.76
Typical(door, get stuck)
Evidence: 0.88
¬ Typical(door, stick in summer)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.71
Plausible(door, get stuck)
Evidence: 0.89
¬ Plausible(door, get stuck in rainy season)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Salient(door, get stuck)
Evidence: 0.76
¬ Typical(door, get stuck)
Evidence: 0.58
¬ Remarkable(door, get stuck)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.71
Plausible(door, get stuck)
Evidence: 0.76
¬ Typical(door, get stuck)