dress: be in pretty nice

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attire
Weight: 0.85
, garment
Weight: 0.65
, item
Weight: 0.63
, outfit
Weight: 0.61
Siblings skirt
Weight: 0.60
, lace
Weight: 0.56
, sash
Weight: 0.45
, hem
Weight: 0.45
, shirt
Weight: 0.37

Related properties

Property Similarity
be in pretty nice 1.00
is pretty 0.94
be like 10b 0.80
is too small 0.77
look like pokeballs 0.77
have getting too short players 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(dress, be in pretty nice)
Evidence: 0.18
¬ Remarkable(shirt, is too small)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.82
Plausible(dress, be in pretty nice)
Evidence: 0.18
Remarkable(shirt, is too small)
Evidence: 0.25
¬ Plausible(shirt, is too small)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.82
Plausible(dress, be in pretty nice)
Evidence: 0.90
¬ Salient(dress, be in pretty nice)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.90
Salient(dress, be in pretty nice)
Evidence: 0.98
¬ Salient(dress, is pretty)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.87
Typical(dress, be in pretty nice)
Evidence: 0.97
¬ Typical(dress, is pretty)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.82
Plausible(dress, be in pretty nice)
Evidence: 0.93
¬ Plausible(dress, is pretty)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.90
Salient(dress, be in pretty nice)
Evidence: 0.13
¬ Salient(dress, have getting too short players)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.82
Plausible(dress, be in pretty nice)
Evidence: 0.13
¬ Plausible(dress, have getting too short players)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.64
Remarkable(dress, be in pretty nice)
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.64
Remarkable(dress, be in pretty nice)
Evidence: 0.62
¬ Remarkable(dress, is pretty)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.87
Typical(dress, be in pretty nice)
Evidence: 0.43
¬ Typical(dress, have getting too short players)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Salient(dress, be in pretty nice)
Evidence: 0.87
¬ Typical(dress, be in pretty nice)
Evidence: 0.64
¬ Remarkable(dress, be in pretty nice)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.82
Plausible(dress, be in pretty nice)
Evidence: 0.87
¬ Typical(dress, be in pretty nice)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(dress, be in pretty nice)
Evidence: 0.50
¬ Typical(shirt, is too small)