dress: have getting too short players

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attire
Weight: 0.85
, garment
Weight: 0.65
, item
Weight: 0.63
, outfit
Weight: 0.61
Siblings skirt
Weight: 0.60
, lace
Weight: 0.56
, sash
Weight: 0.45
, hem
Weight: 0.45
, shirt
Weight: 0.37

Related properties

Property Similarity
have getting too short players 1.00
have getting short players 0.97
have getting players 0.91
is too small 0.82
be in even game 0.80
is short 0.80
be short days 0.79
be bad for game 0.79
get balls on them 0.79
be in pretty nice 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.43
¬ Typical(dress, have getting too short players)
0.41
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.45
Plausible(item, be in even game)
Evidence: 0.43
¬ Typical(dress, have getting too short players)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.45
¬ Plausible(item, be in even game)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.84
¬ Remarkable(item, be in even game)
0.42
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.18
¬ Remarkable(shirt, is too small)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.38
¬ Remarkable(skirt, is short)
0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.66
¬ Remarkable(shirt, get balls on them)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.11
Remarkable(dress, have getting too short players)
Evidence: 0.13
¬ Plausible(dress, have getting too short players)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.45
Plausible(item, be in even game)
Evidence: 0.11
Remarkable(dress, have getting too short players)
Evidence: 0.13
¬ Plausible(dress, have getting too short players)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.18
Remarkable(shirt, is too small)
Evidence: 0.25
¬ Plausible(shirt, is too small)
0.36
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.66
Remarkable(shirt, get balls on them)
Evidence: 0.82
¬ Plausible(shirt, get balls on them)
0.28
Rule weight: 0.60
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.38
Remarkable(skirt, is short)
Evidence: 0.76
¬ Plausible(skirt, is short)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.13
¬ Salient(dress, have getting too short players)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.11
Remarkable(dress, have getting too short players)
Evidence: 0.14
¬ Remarkable(dress, have getting short players)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.13
Salient(dress, have getting too short players)
Evidence: 0.16
¬ Salient(dress, have getting short players)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.18
¬ Plausible(dress, have getting short players)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.43
Typical(dress, have getting too short players)
Evidence: 0.46
¬ Typical(dress, have getting short players)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.11
Remarkable(dress, have getting too short players)
Evidence: 0.12
¬ Remarkable(dress, is short)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.13
Salient(dress, have getting too short players)
Evidence: 0.15
¬ Salient(dress, is short)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.11
Remarkable(dress, have getting too short players)
Evidence: 0.15
¬ Remarkable(dress, be short days)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.18
¬ Plausible(dress, is short)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.13
Salient(dress, have getting too short players)
Evidence: 0.20
¬ Salient(dress, be short days)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.28
¬ Plausible(dress, be short days)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.43
Typical(dress, have getting too short players)
Evidence: 0.48
¬ Typical(dress, is short)
0.48
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.91
Evidence: 0.43
Typical(dress, have getting too short players)
Evidence: 0.68
¬ Typical(dress, have getting players)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.43
Typical(dress, have getting too short players)
Evidence: 0.57
¬ Typical(dress, be short days)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.43
Typical(dress, have getting too short players)
Evidence: 0.87
¬ Typical(dress, be in pretty nice)
0.29
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.91
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.73
¬ Plausible(dress, have getting players)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.11
Remarkable(dress, have getting too short players)
Evidence: 0.64
¬ Remarkable(dress, be in pretty nice)
0.23
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.91
Evidence: 0.11
Remarkable(dress, have getting too short players)
Evidence: 0.79
¬ Remarkable(dress, have getting players)
0.19
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.91
Evidence: 0.13
Salient(dress, have getting too short players)
Evidence: 0.87
¬ Salient(dress, have getting players)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.77
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.82
¬ Plausible(dress, be in pretty nice)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.13
Salient(dress, have getting too short players)
Evidence: 0.90
¬ Salient(dress, be in pretty nice)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.13
Salient(dress, have getting too short players)
Evidence: 0.43
¬ Typical(dress, have getting too short players)
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.13
Plausible(dress, have getting too short players)
Evidence: 0.43
¬ Typical(dress, have getting too short players)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.35
¬ Typical(item, be in even game)
0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.50
¬ Typical(shirt, is too small)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.88
¬ Typical(skirt, is short)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(dress, have getting too short players)
Evidence: 0.85
¬ Typical(shirt, get balls on them)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.43
Typical(dress, have getting too short players)
Evidence: 0.35
¬ Typical(item, be in even game)
0.24
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.43
Typical(dress, have getting too short players)
Evidence: 0.65
¬ Typical(item, be bad for game)