drink alcohol: requires turn 21

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
Siblings booze
Weight: 0.33
, drunk people
Weight: 0.33
, drunk
Weight: 0.33
, bad food
Weight: 0.32
, bad breath
Weight: 0.32

Related properties

Property Similarity
requires turn 21 1.00
requires not drive 0.76
stay put unless move 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.20
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.92
¬ Typical(drink alcohol, requires turn 21)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.52
Plausible(drink alcohol, requires turn 21)
Evidence: 0.35
¬ Plausible(thing, stay put unless move)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.15
¬ Remarkable(drink alcohol, requires turn 21)
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)

Remarkability from parent implausibility

0.23
Rule weight: 0.42
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.15
Remarkable(drink alcohol, requires turn 21)
Evidence: 0.52
¬ Plausible(drink alcohol, requires turn 21)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.52
Plausible(drink alcohol, requires turn 21)
Evidence: 0.17
¬ Salient(drink alcohol, requires turn 21)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.15
Remarkable(drink alcohol, requires turn 21)
Evidence: 0.06
¬ Remarkable(drink alcohol, requires not drive)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.92
Typical(drink alcohol, requires turn 21)
Evidence: 0.63
¬ Typical(drink alcohol, requires not drive)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.17
Salient(drink alcohol, requires turn 21)
Evidence: 0.07
¬ Salient(drink alcohol, requires not drive)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.52
Plausible(drink alcohol, requires turn 21)
Evidence: 0.82
¬ Plausible(drink alcohol, requires not drive)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.17
Salient(drink alcohol, requires turn 21)
Evidence: 0.92
¬ Typical(drink alcohol, requires turn 21)
Evidence: 0.15
¬ Remarkable(drink alcohol, requires turn 21)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.52
Plausible(drink alcohol, requires turn 21)
Evidence: 0.92
¬ Typical(drink alcohol, requires turn 21)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.15
¬ Remarkable(drink alcohol, requires turn 21)
Evidence: 0.33
¬ Typical(thing, stay put unless move)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.92
Typical(drink alcohol, requires turn 21)
Evidence: 0.33
¬ Typical(thing, stay put unless move)