drive car: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents car
Weight: 0.65
, vehicle
Weight: 0.63
, anything
Weight: 0.44
Siblings police car
Weight: 0.39
, motor vehicle
Weight: 0.38
, pickup truck
Weight: 0.38
, car wash
Weight: 0.38
, dump truck
Weight: 0.36

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be fun 0.94
be used to fun by lot of person 0.90
be both fun and irritate 0.80
be used to pleasure for some person 0.78
be see in park lot 0.77
be find in park lot 0.76
has way to play music 0.76
be used to get around 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.56
¬ Typical(drive car, be used to have fun)
0.34
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.94
Evidence: 0.19
Plausible(car, be fun)
Evidence: 0.56
¬ Typical(drive car, be used to have fun)
0.34
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.96
Evidence: 0.16
Plausible(car, be used to fun)
Evidence: 0.56
¬ Typical(drive car, be used to have fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.18
Plausible(drive car, be used to have fun)
Evidence: 0.16
¬ Plausible(car, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.18
Plausible(drive car, be used to have fun)
Evidence: 0.19
¬ Plausible(car, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.18
Plausible(drive car, be used to have fun)
Evidence: 0.37
¬ Plausible(car, be used to fun by lot of person)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.96
Evidence: 0.71
¬ Remarkable(drive car, be used to have fun)
Evidence: 0.56
¬ Remarkable(car, be used to fun)
0.32
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.94
Evidence: 0.71
¬ Remarkable(drive car, be used to have fun)
Evidence: 0.57
¬ Remarkable(car, be fun)
0.22
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.90
Evidence: 0.71
¬ Remarkable(drive car, be used to have fun)
Evidence: 0.81
¬ Remarkable(car, be used to fun by lot of person)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.16
Plausible(car, be used to fun)
Evidence: 0.71
Remarkable(drive car, be used to have fun)
Evidence: 0.18
¬ Plausible(drive car, be used to have fun)
0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.19
Plausible(car, be fun)
Evidence: 0.71
Remarkable(drive car, be used to have fun)
Evidence: 0.18
¬ Plausible(drive car, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.71
Remarkable(drive car, be used to have fun)
Evidence: 0.18
¬ Plausible(drive car, be used to have fun)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.18
Plausible(drive car, be used to have fun)
Evidence: 0.70
¬ Salient(drive car, be used to have fun)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.18
Plausible(drive car, be used to have fun)
Evidence: 0.10
¬ Plausible(drive car, be used to fun)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.71
Remarkable(drive car, be used to have fun)
Evidence: 0.46
¬ Remarkable(drive car, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.70
Salient(drive car, be used to have fun)
Evidence: 0.66
¬ Salient(drive car, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.18
Plausible(drive car, be used to have fun)
Evidence: 0.07
¬ Plausible(drive car, be both fun and irritate)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.71
Remarkable(drive car, be used to have fun)
Evidence: 0.33
¬ Remarkable(drive car, be both fun and irritate)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.18
Plausible(drive car, be used to have fun)
Evidence: 0.14
¬ Plausible(drive car, be used to pleasure for some person)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.71
Remarkable(drive car, be used to have fun)
Evidence: 0.40
¬ Remarkable(drive car, be used to pleasure for some person)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.70
Salient(drive car, be used to have fun)
Evidence: 0.51
¬ Salient(drive car, be both fun and irritate)
0.54
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.56
Typical(drive car, be used to have fun)
Evidence: 0.75
¬ Typical(drive car, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.70
Salient(drive car, be used to have fun)
Evidence: 0.62
¬ Salient(drive car, be used to pleasure for some person)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.56
Typical(drive car, be used to have fun)
Evidence: 0.71
¬ Typical(drive car, be used to pleasure for some person)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.56
Typical(drive car, be used to have fun)
Evidence: 0.88
¬ Typical(drive car, be both fun and irritate)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.70
Salient(drive car, be used to have fun)
Evidence: 0.56
¬ Typical(drive car, be used to have fun)
Evidence: 0.71
¬ Remarkable(drive car, be used to have fun)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.18
Plausible(drive car, be used to have fun)
Evidence: 0.56
¬ Typical(drive car, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.71
¬ Remarkable(drive car, be used to have fun)
Evidence: 0.31
¬ Typical(car, be used to fun by lot of person)
0.28
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.94
Evidence: 0.71
¬ Remarkable(drive car, be used to have fun)
Evidence: 0.58
¬ Typical(car, be fun)
0.28
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.96
Evidence: 0.71
¬ Remarkable(drive car, be used to have fun)
Evidence: 0.62
¬ Typical(car, be used to fun)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.56
Typical(drive car, be used to have fun)
Evidence: 0.31
¬ Typical(car, be used to fun by lot of person)
0.34
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.56
Typical(drive car, be used to have fun)
Evidence: 0.58
¬ Typical(car, be fun)
0.34
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.56
Typical(drive car, be used to have fun)
Evidence: 0.62
¬ Typical(car, be used to fun)