drum: be fun to learn to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.59
, sound
Weight: 0.59
, mix
Weight: 0.58
, instrument
Weight: 0.58
Siblings bass drum
Weight: 0.70
, crash cymbal
Weight: 0.42
, percussion instrument
Weight: 0.36
, trumpet
Weight: 0.35
, bass guitar
Weight: 0.35

Related properties

Property Similarity
be fun to learn to play 1.00
be used to learn to play music 0.90
be used to play 0.83
play lot of music 0.82
be used to play with 0.81
be used to play music 0.80
be very noisy when you play them 0.77
be used to teach child music 0.77
be used to make music and enjoyment 0.76
be make loud than they really be 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.64
Plausible(instrument, be used to play music)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.64
Plausible(musical instrument, be used to make music and enjoyment)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)
0.32
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.51
Plausible(musical instrument, be used to play music)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)
0.21
Rule weight: 0.66
Evidence weight: 0.34
Similarity weight: 0.90
Evidence: 0.21
Plausible(musical instrument, be used to learn to play music)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)
0.19
Rule weight: 0.66
Evidence weight: 0.35
Similarity weight: 0.83
Evidence: 0.21
Plausible(musical instrument, be used to play)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)
0.18
Rule weight: 0.66
Evidence weight: 0.34
Similarity weight: 0.82
Evidence: 0.20
Plausible(instrument, play lot of music)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)
0.18
Rule weight: 0.66
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.23
Plausible(sound, be make loud than they really be)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.21
¬ Plausible(musical instrument, be used to learn to play music)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.21
¬ Plausible(musical instrument, be used to play)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.20
¬ Plausible(instrument, play lot of music)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.23
¬ Plausible(sound, be make loud than they really be)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.51
¬ Plausible(musical instrument, be used to play music)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.80
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.64
¬ Plausible(instrument, be used to play music)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.64
¬ Plausible(musical instrument, be used to make music and enjoyment)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.90
¬ Remarkable(musical instrument, be used to learn to play music)
0.41
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.68
¬ Remarkable(musical instrument, be used to play)
0.40
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.35
¬ Remarkable(sound, be make loud than they really be)
0.39
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.81
¬ Remarkable(instrument, play lot of music)
0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.87
¬ Remarkable(instrument, be used to play music)
0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.91
¬ Remarkable(musical instrument, be used to play music)
0.36
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.87
¬ Remarkable(musical instrument, be used to make music and enjoyment)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.80
¬ Remarkable(bass drum, be used to play music)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.85
¬ Remarkable(trumpet, be used to play music)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.87
¬ Remarkable(percussion instrument, be used to play music)
0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.79
¬ Remarkable(percussion instrument, be used to teach child music)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.21
Plausible(musical instrument, be used to learn to play music)
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.07
¬ Plausible(drum, be fun to learn to play)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.21
Plausible(musical instrument, be used to play)
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.07
¬ Plausible(drum, be fun to learn to play)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.20
Plausible(instrument, play lot of music)
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.07
¬ Plausible(drum, be fun to learn to play)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.64
Plausible(instrument, be used to play music)
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.07
¬ Plausible(drum, be fun to learn to play)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.51
Plausible(musical instrument, be used to play music)
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.07
¬ Plausible(drum, be fun to learn to play)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.64
Plausible(musical instrument, be used to make music and enjoyment)
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.07
¬ Plausible(drum, be fun to learn to play)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.23
Plausible(sound, be make loud than they really be)
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.07
¬ Plausible(drum, be fun to learn to play)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.80
Remarkable(bass drum, be used to play music)
Evidence: 0.20
¬ Plausible(bass drum, be used to play music)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.87
Remarkable(percussion instrument, be used to play music)
Evidence: 0.36
¬ Plausible(percussion instrument, be used to play music)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.79
Remarkable(percussion instrument, be used to teach child music)
Evidence: 0.10
¬ Plausible(percussion instrument, be used to teach child music)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.85
Remarkable(trumpet, be used to play music)
Evidence: 0.72
¬ Plausible(trumpet, be used to play music)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.20
¬ Salient(drum, be fun to learn to play)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.45
¬ Typical(drum, be used to play with)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.13
¬ Plausible(drum, be very noisy when you play them)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.20
Salient(drum, be fun to learn to play)
Evidence: 0.17
¬ Salient(drum, be very noisy when you play them)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.20
¬ Plausible(drum, be used to play with)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.20
Salient(drum, be fun to learn to play)
Evidence: 0.56
¬ Salient(drum, be used to play with)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.21
Remarkable(drum, be fun to learn to play)
Evidence: 0.62
¬ Remarkable(drum, be used to play with)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.20
Salient(drum, be fun to learn to play)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.23
Similarity weight: 1.00
Evidence: 0.07
Plausible(drum, be fun to learn to play)
Evidence: 0.83
¬ Typical(drum, be fun to learn to play)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.30
¬ Typical(musical instrument, be used to learn to play music)
0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.13
¬ Typical(instrument, be used to play music)
0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.14
¬ Typical(musical instrument, be used to play music)
0.39
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.43
¬ Typical(musical instrument, be used to play)
0.38
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.39
¬ Typical(instrument, play lot of music)
0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.12
¬ Typical(musical instrument, be used to make music and enjoyment)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.49
¬ Typical(sound, be make loud than they really be)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.09
¬ Typical(trumpet, be used to play music)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.21
¬ Typical(percussion instrument, be used to play music)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.36
¬ Typical(bass drum, be used to play music)
0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(drum, be fun to learn to play)
Evidence: 0.49
¬ Typical(percussion instrument, be used to teach child music)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.30
¬ Typical(musical instrument, be used to learn to play music)
0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.13
¬ Typical(instrument, be used to play music)
0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.14
¬ Typical(musical instrument, be used to play music)
0.37
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.43
¬ Typical(musical instrument, be used to play)
0.37
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.39
¬ Typical(instrument, play lot of music)
0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.12
¬ Typical(musical instrument, be used to make music and enjoyment)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.83
Typical(drum, be fun to learn to play)
Evidence: 0.49
¬ Typical(sound, be make loud than they really be)