drum: be very noisy when you play them

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.59
, sound
Weight: 0.59
, mix
Weight: 0.58
, instrument
Weight: 0.58
Siblings bass drum
Weight: 0.70
, crash cymbal
Weight: 0.42
, percussion instrument
Weight: 0.36
, trumpet
Weight: 0.35
, bass guitar
Weight: 0.35

Related properties

Property Similarity
be very noisy when you play them 1.00
be very noisy 0.92
be make loud than they really be 0.89
be very quiet or very loud 0.89
be play loud or soft 0.84
be used to make lot of noise 0.83
be used to make loud noise 0.82
make lot of noise 0.82
be tune so they sound right 0.82
be used to make loud sound 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.89
Evidence: 0.23
Plausible(sound, be make loud than they really be)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)
0.24
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.24
Plausible(instrument, be tune so they sound right)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)
0.24
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.89
Evidence: 0.19
Plausible(sound, be very quiet or very loud)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.19
¬ Plausible(sound, be very quiet or very loud)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.23
¬ Plausible(sound, be make loud than they really be)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.24
¬ Plausible(instrument, be tune so they sound right)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.21
¬ Remarkable(sound, be very quiet or very loud)
0.48
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.35
¬ Remarkable(sound, be make loud than they really be)
0.40
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.82
¬ Remarkable(instrument, be tune so they sound right)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.75
¬ Remarkable(crash cymbal, be very noisy)
0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.62
¬ Remarkable(trumpet, be play loud or soft)
0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to make lot of noise)
0.10
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.69
¬ Remarkable(bass drum, be used to make lot of noise)
0.10
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.74
¬ Remarkable(bass drum, be used to make loud noise)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.86
¬ Remarkable(crash cymbal, be used to make lot of noise)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.87
¬ Remarkable(crash cymbal, be used to make loud noise)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.86
¬ Remarkable(crash cymbal, be used to make loud sound)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.23
Plausible(sound, be make loud than they really be)
Evidence: 0.17
Remarkable(drum, be very noisy when you play them)
Evidence: 0.13
¬ Plausible(drum, be very noisy when you play them)
0.34
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.19
Plausible(sound, be very quiet or very loud)
Evidence: 0.17
Remarkable(drum, be very noisy when you play them)
Evidence: 0.13
¬ Plausible(drum, be very noisy when you play them)
0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.24
Plausible(instrument, be tune so they sound right)
Evidence: 0.17
Remarkable(drum, be very noisy when you play them)
Evidence: 0.13
¬ Plausible(drum, be very noisy when you play them)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.75
Remarkable(crash cymbal, be very noisy)
Evidence: 0.10
¬ Plausible(crash cymbal, be very noisy)
0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.69
Remarkable(bass drum, be used to make lot of noise)
Evidence: 0.10
¬ Plausible(bass drum, be used to make lot of noise)
0.48
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.62
Remarkable(trumpet, be play loud or soft)
Evidence: 0.14
¬ Plausible(trumpet, be play loud or soft)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.86
Remarkable(crash cymbal, be used to make lot of noise)
Evidence: 0.31
¬ Plausible(crash cymbal, be used to make lot of noise)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.87
Remarkable(crash cymbal, be used to make loud noise)
Evidence: 0.43
¬ Plausible(crash cymbal, be used to make loud noise)
0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.86
Remarkable(crash cymbal, be used to make loud sound)
Evidence: 0.31
¬ Plausible(crash cymbal, be used to make loud sound)
0.46
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.60
Remarkable(percussion instrument, be used to make lot of noise)
Evidence: 0.23
¬ Plausible(percussion instrument, be used to make lot of noise)
0.46
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.61
¬ Plausible(crash cymbal, make lot of noise)
0.46
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.74
Remarkable(bass drum, be used to make loud noise)
Evidence: 0.35
¬ Plausible(bass drum, be used to make loud noise)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.17
¬ Salient(drum, be very noisy when you play them)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.17
Salient(drum, be very noisy when you play them)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.49
¬ Typical(sound, be make loud than they really be)
0.40
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.62
¬ Typical(sound, be very quiet or very loud)
0.39
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.34
¬ Typical(instrument, be tune so they sound right)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.46
¬ Typical(crash cymbal, be very noisy)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.16
¬ Typical(crash cymbal, be used to make loud noise)
0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.22
¬ Typical(crash cymbal, be used to make lot of noise)
0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.27
¬ Typical(bass drum, be used to make loud noise)
0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.21
¬ Typical(crash cymbal, be used to make loud sound)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.42
¬ Typical(percussion instrument, be used to make lot of noise)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.50
¬ Typical(trumpet, be play loud or soft)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
Evidence: 0.53
¬ Typical(bass drum, be used to make lot of noise)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.73
Typical(drum, be very noisy when you play them)
Evidence: 0.49
¬ Typical(sound, be make loud than they really be)
0.36
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.73
Typical(drum, be very noisy when you play them)
Evidence: 0.34
¬ Typical(instrument, be tune so they sound right)
0.36
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.73
Typical(drum, be very noisy when you play them)
Evidence: 0.62
¬ Typical(sound, be very quiet or very loud)