crash cymbal: make lot of noise

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cymbal
Weight: 0.50
, drum
Weight: 0.42
Siblings bass drum
Weight: 0.30
, vibraphone
Weight: 0.23

Related properties

Property Similarity
make lot of noise 1.00
be used to make lot of noise 1.00
be used to make noise 0.95
be used to make loud noise 0.91
be used to create noise 0.90
be used to make loud crash noise 0.87
be used to make loud metallic noise 0.85
be used to make loud sound 0.82
be very noisy when you play them 0.82
be used to loud sound 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.74
Plausible(drum, be used to make noise)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)
0.57
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.13
Plausible(cymbal, be used to make noise)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)
0.54
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.13
Plausible(cymbal, be used to create noise)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)
0.52
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.07
Plausible(cymbal, be used to make loud crash noise)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)
0.49
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.11
Plausible(cymbal, be used to make loud sound)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)
0.49
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.13
¬ Plausible(cymbal, be used to make noise)
0.08
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.13
¬ Plausible(cymbal, be used to create noise)
0.08
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.07
¬ Plausible(cymbal, be used to make loud crash noise)
0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.11
¬ Plausible(cymbal, be used to make loud sound)
0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.13
¬ Plausible(drum, be very noisy when you play them)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.74
¬ Plausible(drum, be used to make noise)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
0.22
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.87
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.64
¬ Remarkable(cymbal, be used to make loud crash noise)
0.21
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.95
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.70
¬ Remarkable(drum, be used to make noise)
0.19
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.95
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.75
¬ Remarkable(cymbal, be used to make noise)
0.18
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.90
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.76
¬ Remarkable(cymbal, be used to create noise)
0.15
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.82
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.78
¬ Remarkable(cymbal, be used to make loud sound)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.69
¬ Remarkable(bass drum, be used to make lot of noise)
0.05
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.95
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.73
¬ Remarkable(bass drum, be used to make noise)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.91
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.74
¬ Remarkable(bass drum, be used to make loud noise)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.74
Plausible(drum, be used to make noise)
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.61
¬ Plausible(crash cymbal, make lot of noise)
0.37
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.13
Plausible(cymbal, be used to make noise)
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.61
¬ Plausible(crash cymbal, make lot of noise)
0.35
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.13
Plausible(cymbal, be used to create noise)
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.61
¬ Plausible(crash cymbal, make lot of noise)
0.34
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.07
Plausible(cymbal, be used to make loud crash noise)
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.61
¬ Plausible(crash cymbal, make lot of noise)
0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.11
Plausible(cymbal, be used to make loud sound)
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.61
¬ Plausible(crash cymbal, make lot of noise)
0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.61
¬ Plausible(crash cymbal, make lot of noise)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.69
Remarkable(bass drum, be used to make lot of noise)
Evidence: 0.10
¬ Plausible(bass drum, be used to make lot of noise)
0.54
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.73
Remarkable(bass drum, be used to make noise)
Evidence: 0.42
¬ Plausible(bass drum, be used to make noise)
0.53
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.74
Remarkable(bass drum, be used to make loud noise)
Evidence: 0.35
¬ Plausible(bass drum, be used to make loud noise)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.90
¬ Salient(crash cymbal, make lot of noise)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.90
Salient(crash cymbal, make lot of noise)
Evidence: 0.82
¬ Salient(crash cymbal, be used to make lot of noise)
0.75
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.86
¬ Remarkable(crash cymbal, be used to make lot of noise)
0.75
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.31
¬ Plausible(crash cymbal, be used to make lot of noise)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.09
¬ Typical(crash cymbal, be used to make noise)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.90
Salient(crash cymbal, make lot of noise)
Evidence: 0.92
¬ Salient(crash cymbal, be used to make noise)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.86
¬ Remarkable(crash cymbal, be used to make noise)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Salient(crash cymbal, make lot of noise)
Evidence: 0.86
¬ Salient(crash cymbal, be used to make loud noise)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.87
¬ Remarkable(crash cymbal, be used to make loud noise)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.22
¬ Typical(crash cymbal, be used to make lot of noise)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.90
Salient(crash cymbal, make lot of noise)
Evidence: 0.80
¬ Salient(crash cymbal, be used to make loud metallic noise)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.16
¬ Typical(crash cymbal, be used to make loud noise)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.28
¬ Plausible(crash cymbal, be used to make loud metallic noise)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.90
Salient(crash cymbal, make lot of noise)
Evidence: 0.80
¬ Salient(crash cymbal, be used to make loud sound)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.43
¬ Plausible(crash cymbal, be used to make loud noise)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.85
¬ Remarkable(crash cymbal, be used to make loud metallic noise)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Salient(crash cymbal, make lot of noise)
Evidence: 0.78
¬ Salient(crash cymbal, be used to loud sound)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.86
¬ Remarkable(crash cymbal, be used to make loud sound)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.31
¬ Plausible(crash cymbal, be used to make loud sound)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Remarkable(crash cymbal, make lot of noise)
Evidence: 0.84
¬ Remarkable(crash cymbal, be used to loud sound)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.32
¬ Plausible(crash cymbal, be used to loud sound)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.67
¬ Plausible(crash cymbal, be used to make noise)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.24
¬ Typical(crash cymbal, be used to make loud metallic noise)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.21
¬ Typical(crash cymbal, be used to make loud sound)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.23
¬ Typical(crash cymbal, be used to loud sound)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Salient(crash cymbal, make lot of noise)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.61
Plausible(crash cymbal, make lot of noise)
Evidence: 0.11
¬ Typical(crash cymbal, make lot of noise)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.12
¬ Typical(drum, be used to make noise)
0.29
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.95
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.46
¬ Typical(cymbal, be used to make noise)
0.28
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.90
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.45
¬ Typical(cymbal, be used to create noise)
0.25
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.46
¬ Typical(cymbal, be used to make loud sound)
0.22
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.87
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.59
¬ Typical(cymbal, be used to make loud crash noise)
0.15
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.82
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.23
¬ Typical(bass drum, be used to make noise)
0.09
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.27
¬ Typical(bass drum, be used to make loud noise)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.87
¬ Remarkable(crash cymbal, make lot of noise)
Evidence: 0.53
¬ Typical(bass drum, be used to make lot of noise)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.12
¬ Typical(drum, be used to make noise)
0.27
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.95
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.46
¬ Typical(cymbal, be used to make noise)
0.26
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.90
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.45
¬ Typical(cymbal, be used to create noise)
0.24
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.46
¬ Typical(cymbal, be used to make loud sound)
0.20
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.87
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.59
¬ Typical(cymbal, be used to make loud crash noise)
0.14
Rule weight: 0.48
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.11
Typical(crash cymbal, make lot of noise)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)