drum: be used to make rhythm

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.59
, sound
Weight: 0.59
, mix
Weight: 0.58
, instrument
Weight: 0.58
Siblings bass drum
Weight: 0.70
, crash cymbal
Weight: 0.42
, percussion instrument
Weight: 0.36
, trumpet
Weight: 0.35
, bass guitar
Weight: 0.35

Related properties

Property Similarity
be used to make rhythm 1.00
be used to bang out rhythm 0.90
be used to make harmonic rhythm in music 0.88
be used to backup rhythm 0.86
be used to provide rhythmic beat 0.80
be used to make percussion sound 0.76
be used to play percussion 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)
Evidence: 0.08
¬ Remarkable(bass guitar, be used to backup rhythm)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)
Evidence: 0.68
¬ Remarkable(crash cymbal, be used to make harmonic rhythm in music)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)
Evidence: 0.66
¬ Remarkable(percussion instrument, be used to provide rhythmic beat)
0.04
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)
Evidence: 0.84
¬ Remarkable(bass drum, be used to make percussion sound)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.54
Plausible(drum, be used to make rhythm)
Evidence: 0.68
Remarkable(crash cymbal, be used to make harmonic rhythm in music)
Evidence: 0.19
¬ Plausible(crash cymbal, be used to make harmonic rhythm in music)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.54
Plausible(drum, be used to make rhythm)
Evidence: 0.66
Remarkable(percussion instrument, be used to provide rhythmic beat)
Evidence: 0.13
¬ Plausible(percussion instrument, be used to provide rhythmic beat)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.54
Plausible(drum, be used to make rhythm)
Evidence: 0.84
Remarkable(bass drum, be used to make percussion sound)
Evidence: 0.54
¬ Plausible(bass drum, be used to make percussion sound)
0.42
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.54
Plausible(drum, be used to make rhythm)
Evidence: 0.08
Remarkable(bass guitar, be used to backup rhythm)
Evidence: 0.42
¬ Plausible(bass guitar, be used to backup rhythm)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.54
Plausible(drum, be used to make rhythm)
Evidence: 0.89
¬ Salient(drum, be used to make rhythm)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.89
Salient(drum, be used to make rhythm)
Evidence: 0.63
¬ Salient(drum, be used to bang out rhythm)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.54
Plausible(drum, be used to make rhythm)
Evidence: 0.17
¬ Plausible(drum, be used to bang out rhythm)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.66
Remarkable(drum, be used to make rhythm)
Evidence: 0.52
¬ Remarkable(drum, be used to bang out rhythm)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.89
Salient(drum, be used to make rhythm)
Evidence: 0.56
¬ Salient(drum, be used to play percussion)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.54
Plausible(drum, be used to make rhythm)
Evidence: 0.30
¬ Plausible(drum, be used to play percussion)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.66
Remarkable(drum, be used to make rhythm)
Evidence: 0.51
¬ Remarkable(drum, be used to play percussion)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.90
Evidence: 0.20
Typical(drum, be used to make rhythm)
Evidence: 0.50
¬ Typical(drum, be used to bang out rhythm)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.20
Typical(drum, be used to make rhythm)
Evidence: 0.36
¬ Typical(drum, be used to play percussion)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.89
Salient(drum, be used to make rhythm)
Evidence: 0.20
¬ Typical(drum, be used to make rhythm)
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.54
Plausible(drum, be used to make rhythm)
Evidence: 0.20
¬ Typical(drum, be used to make rhythm)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)
Evidence: 0.15
¬ Typical(bass drum, be used to make percussion sound)
0.09
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)
Evidence: 0.43
¬ Typical(crash cymbal, be used to make harmonic rhythm in music)
0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)
Evidence: 0.50
¬ Typical(percussion instrument, be used to provide rhythmic beat)
0.05
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(drum, be used to make rhythm)
Evidence: 0.88
¬ Typical(bass guitar, be used to backup rhythm)