drunk: drink

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.53
, song
Weight: 0.50
, hit
Weight: 0.48
, criminal
Weight: 0.47
Siblings drunk people
Weight: 0.35
, drink alcohol
Weight: 0.33
, booze
Weight: 0.32
, bad breath
Weight: 0.32
, vomit
Weight: 0.31

Related properties

Property Similarity
drink 1.00
drink drink 1.00
requires liquid drink 0.87
be motivated by you drink poison 0.85
glass drunk 0.83
be used to get drunk 0.81
requires buy alcohol 0.81
causes get drunk 0.81
requires buy beer 0.81
requires find alcohol 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.52
¬ Remarkable(vomit, be motivated by you drink poison)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.77
¬ Remarkable(drink alcohol, requires buy beer)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.84
¬ Remarkable(drink alcohol, be used to get drunk)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.86
¬ Remarkable(drink alcohol, requires buy alcohol)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.87
¬ Remarkable(drink alcohol, requires find alcohol)
...

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.52
Remarkable(vomit, be motivated by you drink poison)
Evidence: 0.05
¬ Plausible(vomit, be motivated by you drink poison)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.84
Remarkable(drink alcohol, be used to get drunk)
Evidence: 0.93
¬ Plausible(drink alcohol, be used to get drunk)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.86
Remarkable(drink alcohol, requires buy alcohol)
Evidence: 0.99
¬ Plausible(drink alcohol, requires buy alcohol)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.89
Remarkable(drink alcohol, causes get drunk)
Evidence: 0.97
¬ Plausible(drink alcohol, causes get drunk)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.87
Remarkable(drink alcohol, requires find alcohol)
Evidence: 0.99
¬ Plausible(drink alcohol, requires find alcohol)
...

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.80
¬ Salient(drunk, drink)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.88
¬ Plausible(drunk, drink drink)
0.73
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.80
Salient(drunk, drink)
Evidence: 0.74
¬ Salient(drunk, drink drink)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.16
Typical(drunk, drink)
Evidence: 0.22
¬ Typical(drunk, drink drink)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.81
¬ Plausible(drunk, glass drunk)
0.65
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.60
Remarkable(drunk, drink)
Evidence: 0.60
¬ Remarkable(drunk, drink drink)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Salient(drunk, drink)
Evidence: 0.16
¬ Typical(drunk, drink)
Evidence: 0.60
¬ Remarkable(drunk, drink)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(drunk, drink)
Evidence: 0.16
¬ Typical(drunk, drink)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.06
¬ Typical(drink alcohol, requires buy alcohol)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.05
¬ Typical(drink alcohol, requires find alcohol)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.07
¬ Typical(drink alcohol, causes get drunk)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.14
¬ Typical(drink alcohol, be used to get drunk)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(drunk, drink)
Evidence: 0.17
¬ Typical(drink alcohol, requires buy beer)
...