drunk: get loud

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.53
, song
Weight: 0.50
, hit
Weight: 0.48
, criminal
Weight: 0.47
Siblings drunk people
Weight: 0.35
, booze
Weight: 0.32
, bad breath
Weight: 0.32
, sobriety
Weight: 0.31

Related properties

Property Similarity
get loud 1.00
is loud 0.97
talk loud 0.93
get angry 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.31
Plausible(drunk, get loud)
Evidence: 0.52
¬ Salient(drunk, get loud)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.10
Typical(drunk, get loud)
Evidence: 0.03
¬ Typical(drunk, is loud)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.91
Remarkable(drunk, get loud)
Evidence: 0.96
¬ Remarkable(drunk, is loud)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.91
Remarkable(drunk, get loud)
Evidence: 0.81
¬ Remarkable(drunk, talk loud)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.31
Plausible(drunk, get loud)
Evidence: 0.23
¬ Plausible(drunk, is loud)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.52
Salient(drunk, get loud)
Evidence: 0.48
¬ Salient(drunk, is loud)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.52
Salient(drunk, get loud)
Evidence: 0.10
¬ Typical(drunk, get loud)
Evidence: 0.91
¬ Remarkable(drunk, get loud)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.31
Plausible(drunk, get loud)
Evidence: 0.10
¬ Typical(drunk, get loud)