drunk: get angry

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.53
, song
Weight: 0.50
, hit
Weight: 0.48
, criminal
Weight: 0.47
Siblings drunk people
Weight: 0.35
, booze
Weight: 0.32
, bad breath
Weight: 0.32
, sobriety
Weight: 0.31

Related properties

Property Similarity
get angry 1.00
is angry 0.97
get sick 0.78
get belligerent 0.76
get loud 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.97
Evidence: 0.57
¬ Remarkable(drunk, get angry)
Evidence: 0.61
¬ Remarkable(drunk people, is angry)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(drunk, get angry)
Evidence: 0.61
¬ Remarkable(drunk people, get belligerent)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.65
Plausible(drunk, get angry)
Evidence: 0.61
Remarkable(drunk people, is angry)
Evidence: 0.64
¬ Plausible(drunk people, is angry)
0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.65
Plausible(drunk, get angry)
Evidence: 0.61
Remarkable(drunk people, get belligerent)
Evidence: 0.73
¬ Plausible(drunk people, get belligerent)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.65
Plausible(drunk, get angry)
Evidence: 0.70
¬ Salient(drunk, get angry)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.70
Salient(drunk, get angry)
Evidence: 0.61
¬ Salient(drunk, is angry)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.70
Typical(drunk, get angry)
Evidence: 0.64
¬ Typical(drunk, is angry)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.65
Plausible(drunk, get angry)
Evidence: 0.58
¬ Plausible(drunk, is angry)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.57
Remarkable(drunk, get angry)
Evidence: 0.52
¬ Remarkable(drunk, is angry)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.70
Typical(drunk, get angry)
Evidence: 0.10
¬ Typical(drunk, get loud)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.70
Salient(drunk, get angry)
Evidence: 0.27
¬ Salient(drunk, get belligerent)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.70
Salient(drunk, get angry)
Evidence: 0.38
¬ Salient(drunk, get sick)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.70
Typical(drunk, get angry)
Evidence: 0.30
¬ Typical(drunk, get belligerent)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.65
Plausible(drunk, get angry)
Evidence: 0.31
¬ Plausible(drunk, get loud)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.65
Plausible(drunk, get angry)
Evidence: 0.43
¬ Plausible(drunk, get sick)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.70
Typical(drunk, get angry)
Evidence: 0.50
¬ Typical(drunk, get sick)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.57
Remarkable(drunk, get angry)
Evidence: 0.34
¬ Remarkable(drunk, get belligerent)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.57
Remarkable(drunk, get angry)
Evidence: 0.42
¬ Remarkable(drunk, get sick)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.70
Salient(drunk, get angry)
Evidence: 0.52
¬ Salient(drunk, get loud)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.65
Plausible(drunk, get angry)
Evidence: 0.67
¬ Plausible(drunk, get belligerent)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.57
Remarkable(drunk, get angry)
Evidence: 0.91
¬ Remarkable(drunk, get loud)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.70
Salient(drunk, get angry)
Evidence: 0.70
¬ Typical(drunk, get angry)
Evidence: 0.57
¬ Remarkable(drunk, get angry)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.65
Plausible(drunk, get angry)
Evidence: 0.70
¬ Typical(drunk, get angry)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(drunk, get angry)
Evidence: 0.22
¬ Typical(drunk people, get belligerent)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.97
Evidence: 0.57
¬ Remarkable(drunk, get angry)
Evidence: 0.67
¬ Typical(drunk people, is angry)