drunk: get sick

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.53
, song
Weight: 0.50
, hit
Weight: 0.48
, criminal
Weight: 0.47
Siblings drunk people
Weight: 0.35
, booze
Weight: 0.32
, bad breath
Weight: 0.32
, sobriety
Weight: 0.31

Related properties

Property Similarity
get sick 1.00
get angry 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.43
Plausible(drunk, get sick)
Evidence: 0.38
¬ Salient(drunk, get sick)

Similarity expansion

0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.42
Remarkable(drunk, get sick)
Evidence: 0.57
¬ Remarkable(drunk, get angry)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.50
Typical(drunk, get sick)
Evidence: 0.70
¬ Typical(drunk, get angry)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.43
Plausible(drunk, get sick)
Evidence: 0.65
¬ Plausible(drunk, get angry)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.38
Salient(drunk, get sick)
Evidence: 0.70
¬ Salient(drunk, get angry)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.38
Salient(drunk, get sick)
Evidence: 0.50
¬ Typical(drunk, get sick)
Evidence: 0.42
¬ Remarkable(drunk, get sick)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.43
Plausible(drunk, get sick)
Evidence: 0.50
¬ Typical(drunk, get sick)