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earn live
:
be used to buy clothe
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to buy clothe
1.00
be motivated by clothe
0.89
be used to buy food
0.82
causes you have money to buy good
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.61
Plausible(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.12
¬ Salient(
earn live
,
be used to buy clothe
)
Similarity expansion
0.74
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.89
Evidence:
0.94
Typical(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.48
¬ Typical(
earn live
,
be motivated by clothe
)
0.66
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.82
Evidence:
0.94
Typical(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.91
¬ Typical(
earn live
,
be used to buy food
)
0.65
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.77
Evidence:
0.94
Typical(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.10
¬ Typical(
earn live
,
causes you have money to buy good
)
0.62
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.82
Evidence:
0.12
Salient(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.14
¬ Salient(
earn live
,
be used to buy food
)
0.62
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.82
Evidence:
0.09
Remarkable(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.13
¬ Remarkable(
earn live
,
be used to buy food
)
0.57
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.89
Evidence:
0.09
Remarkable(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.28
¬ Remarkable(
earn live
,
be motivated by clothe
)
0.53
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.82
Evidence:
0.61
Plausible(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.61
¬ Plausible(
earn live
,
be used to buy food
)
0.52
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.89
Evidence:
0.61
Plausible(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.81
¬ Plausible(
earn live
,
be motivated by clothe
)
0.41
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.77
Evidence:
0.61
Plausible(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.94
¬ Plausible(
earn live
,
causes you have money to buy good
)
0.36
Rule weight:
0.85
Evidence weight:
0.47
Similarity weight:
0.89
Evidence:
0.12
Salient(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.60
¬ Salient(
earn live
,
be motivated by clothe
)
0.29
Rule weight:
0.85
Evidence weight:
0.44
Similarity weight:
0.77
Evidence:
0.12
Salient(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.63
¬ Salient(
earn live
,
causes you have money to buy good
)
0.09
Rule weight:
0.85
Evidence weight:
0.14
Similarity weight:
0.77
Evidence:
0.09
Remarkable(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.95
¬ Remarkable(
earn live
,
causes you have money to buy good
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.12
Salient(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.94
¬ Typical(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.09
¬ Remarkable(
earn live
,
be used to buy clothe
)
Typical implies Plausible
0.30
Rule weight:
0.48
Evidence weight:
0.63
Similarity weight:
1.00
Evidence:
0.61
Plausible(
earn live
,
be used to buy clothe
)
⋁
Evidence:
0.94
¬ Typical(
earn live
,
be used to buy clothe
)