earn live: be used to buy clothe

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to buy clothe 1.00
be motivated by clothe 0.89
be used to buy food 0.82
causes you have money to buy good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.61
Plausible(earn live, be used to buy clothe)
Evidence: 0.12
¬ Salient(earn live, be used to buy clothe)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.94
Typical(earn live, be used to buy clothe)
Evidence: 0.48
¬ Typical(earn live, be motivated by clothe)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Typical(earn live, be used to buy clothe)
Evidence: 0.91
¬ Typical(earn live, be used to buy food)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.94
Typical(earn live, be used to buy clothe)
Evidence: 0.10
¬ Typical(earn live, causes you have money to buy good)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.12
Salient(earn live, be used to buy clothe)
Evidence: 0.14
¬ Salient(earn live, be used to buy food)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.09
Remarkable(earn live, be used to buy clothe)
Evidence: 0.13
¬ Remarkable(earn live, be used to buy food)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.09
Remarkable(earn live, be used to buy clothe)
Evidence: 0.28
¬ Remarkable(earn live, be motivated by clothe)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.61
Plausible(earn live, be used to buy clothe)
Evidence: 0.61
¬ Plausible(earn live, be used to buy food)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.61
Plausible(earn live, be used to buy clothe)
Evidence: 0.81
¬ Plausible(earn live, be motivated by clothe)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.61
Plausible(earn live, be used to buy clothe)
Evidence: 0.94
¬ Plausible(earn live, causes you have money to buy good)
0.36
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.89
Evidence: 0.12
Salient(earn live, be used to buy clothe)
Evidence: 0.60
¬ Salient(earn live, be motivated by clothe)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.12
Salient(earn live, be used to buy clothe)
Evidence: 0.63
¬ Salient(earn live, causes you have money to buy good)
0.09
Rule weight: 0.85
Evidence weight: 0.14
Similarity weight: 0.77
Evidence: 0.09
Remarkable(earn live, be used to buy clothe)
Evidence: 0.95
¬ Remarkable(earn live, causes you have money to buy good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.12
Salient(earn live, be used to buy clothe)
Evidence: 0.94
¬ Typical(earn live, be used to buy clothe)
Evidence: 0.09
¬ Remarkable(earn live, be used to buy clothe)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.61
Plausible(earn live, be used to buy clothe)
Evidence: 0.94
¬ Typical(earn live, be used to buy clothe)