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earn live
:
be used to buy object
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to buy object
1.00
be used to buy food
0.77
causes you have money to buy good
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.83
Plausible(
earn live
,
be used to buy object
)
⋁
Evidence:
0.53
¬ Salient(
earn live
,
be used to buy object
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.76
Evidence:
0.49
Typical(
earn live
,
be used to buy object
)
⋁
Evidence:
0.10
¬ Typical(
earn live
,
causes you have money to buy good
)
0.61
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.77
Evidence:
0.53
Salient(
earn live
,
be used to buy object
)
⋁
Evidence:
0.14
¬ Salient(
earn live
,
be used to buy food
)
0.59
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.77
Evidence:
0.22
Remarkable(
earn live
,
be used to buy object
)
⋁
Evidence:
0.13
¬ Remarkable(
earn live
,
be used to buy food
)
0.59
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.77
Evidence:
0.83
Plausible(
earn live
,
be used to buy object
)
⋁
Evidence:
0.61
¬ Plausible(
earn live
,
be used to buy food
)
0.55
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.76
Evidence:
0.83
Plausible(
earn live
,
be used to buy object
)
⋁
Evidence:
0.94
¬ Plausible(
earn live
,
causes you have money to buy good
)
0.46
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.76
Evidence:
0.53
Salient(
earn live
,
be used to buy object
)
⋁
Evidence:
0.63
¬ Salient(
earn live
,
causes you have money to buy good
)
0.35
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.77
Evidence:
0.49
Typical(
earn live
,
be used to buy object
)
⋁
Evidence:
0.91
¬ Typical(
earn live
,
be used to buy food
)
0.17
Rule weight:
0.85
Evidence weight:
0.27
Similarity weight:
0.76
Evidence:
0.22
Remarkable(
earn live
,
be used to buy object
)
⋁
Evidence:
0.95
¬ Remarkable(
earn live
,
causes you have money to buy good
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.53
Salient(
earn live
,
be used to buy object
)
⋁
Evidence:
0.49
¬ Typical(
earn live
,
be used to buy object
)
⋁
Evidence:
0.22
¬ Remarkable(
earn live
,
be used to buy object
)
Typical implies Plausible
0.44
Rule weight:
0.48
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.83
Plausible(
earn live
,
be used to buy object
)
⋁
Evidence:
0.49
¬ Typical(
earn live
,
be used to buy object
)