earn live: be used to buy object

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to buy object 1.00
be used to buy food 0.77
causes you have money to buy good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.83
Plausible(earn live, be used to buy object)
Evidence: 0.53
¬ Salient(earn live, be used to buy object)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.49
Typical(earn live, be used to buy object)
Evidence: 0.10
¬ Typical(earn live, causes you have money to buy good)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.53
Salient(earn live, be used to buy object)
Evidence: 0.14
¬ Salient(earn live, be used to buy food)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.22
Remarkable(earn live, be used to buy object)
Evidence: 0.13
¬ Remarkable(earn live, be used to buy food)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.83
Plausible(earn live, be used to buy object)
Evidence: 0.61
¬ Plausible(earn live, be used to buy food)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.83
Plausible(earn live, be used to buy object)
Evidence: 0.94
¬ Plausible(earn live, causes you have money to buy good)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.53
Salient(earn live, be used to buy object)
Evidence: 0.63
¬ Salient(earn live, causes you have money to buy good)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.49
Typical(earn live, be used to buy object)
Evidence: 0.91
¬ Typical(earn live, be used to buy food)
0.17
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.22
Remarkable(earn live, be used to buy object)
Evidence: 0.95
¬ Remarkable(earn live, causes you have money to buy good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.53
Salient(earn live, be used to buy object)
Evidence: 0.49
¬ Typical(earn live, be used to buy object)
Evidence: 0.22
¬ Remarkable(earn live, be used to buy object)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.83
Plausible(earn live, be used to buy object)
Evidence: 0.49
¬ Typical(earn live, be used to buy object)