eat in fast food restaurant: requires avoid place with any class whatsoerver

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires avoid place with any class whatsoerver 1.00
requires put in order 0.78
requires do it 0.78
requires get on line 0.76
be motivated by i have no other choice 0.76
be used to avoid restaurant wait 0.76
requires go inside to order 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.76
Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.04
¬ Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.80
Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.20
¬ Typical(eat in fast food restaurant, requires do it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.04
Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.03
¬ Salient(eat in fast food restaurant, be motivated by i have no other choice)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.05
Remarkable(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.03
¬ Remarkable(eat in fast food restaurant, be motivated by i have no other choice)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.80
Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.27
¬ Typical(eat in fast food restaurant, requires put in order)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.04
Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.06
¬ Salient(eat in fast food restaurant, be used to avoid restaurant wait)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.05
Remarkable(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.08
¬ Remarkable(eat in fast food restaurant, be used to avoid restaurant wait)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.80
Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.39
¬ Typical(eat in fast food restaurant, requires go inside to order)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.04
Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.09
¬ Salient(eat in fast food restaurant, requires get on line)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.05
Remarkable(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.12
¬ Remarkable(eat in fast food restaurant, requires get on line)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.80
Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.60
¬ Typical(eat in fast food restaurant, requires get on line)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.80
Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.71
¬ Typical(eat in fast food restaurant, be used to avoid restaurant wait)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.76
Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.69
¬ Plausible(eat in fast food restaurant, be motivated by i have no other choice)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.91
¬ Typical(eat in fast food restaurant, be motivated by i have no other choice)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.76
Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.77
¬ Plausible(eat in fast food restaurant, be used to avoid restaurant wait)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.76
Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.81
¬ Plausible(eat in fast food restaurant, requires get on line)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.76
Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.89
¬ Plausible(eat in fast food restaurant, requires put in order)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.76
Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.91
¬ Plausible(eat in fast food restaurant, requires do it)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.04
Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.22
¬ Salient(eat in fast food restaurant, requires go inside to order)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.76
Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.87
¬ Plausible(eat in fast food restaurant, requires go inside to order)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.05
Remarkable(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.28
¬ Remarkable(eat in fast food restaurant, requires go inside to order)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.04
Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.35
¬ Salient(eat in fast food restaurant, requires do it)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.04
Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.54
¬ Salient(eat in fast food restaurant, requires put in order)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.05
Remarkable(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.58
¬ Remarkable(eat in fast food restaurant, requires put in order)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.78
Evidence: 0.05
Remarkable(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.81
¬ Remarkable(eat in fast food restaurant, requires do it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.80
¬ Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.05
¬ Remarkable(eat in fast food restaurant, requires avoid place with any class whatsoerver)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.76
Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
Evidence: 0.80
¬ Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)