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eat in fast food restaurant
:
be used to avoid restaurant wait
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to avoid restaurant wait
1.00
requires go to chain restaurant
0.78
requires avoid place with any class whatsoerver
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.77
Plausible(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.06
¬ Salient(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.76
Evidence:
0.06
Salient(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.04
¬ Salient(
eat in fast food restaurant
,
requires avoid place with any class whatsoerver
)
0.62
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.76
Evidence:
0.08
Remarkable(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.05
¬ Remarkable(
eat in fast food restaurant
,
requires avoid place with any class whatsoerver
)
0.59
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.78
Evidence:
0.71
Typical(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.38
¬ Typical(
eat in fast food restaurant
,
requires go to chain restaurant
)
0.54
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.78
Evidence:
0.77
Plausible(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.85
¬ Plausible(
eat in fast food restaurant
,
requires go to chain restaurant
)
0.53
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.76
Evidence:
0.77
Plausible(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.76
¬ Plausible(
eat in fast food restaurant
,
requires avoid place with any class whatsoerver
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.71
Typical(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.80
¬ Typical(
eat in fast food restaurant
,
requires avoid place with any class whatsoerver
)
0.46
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.78
Evidence:
0.08
Remarkable(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.34
¬ Remarkable(
eat in fast food restaurant
,
requires go to chain restaurant
)
0.34
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.78
Evidence:
0.06
Salient(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.52
¬ Salient(
eat in fast food restaurant
,
requires go to chain restaurant
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.06
Salient(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.71
¬ Typical(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.08
¬ Remarkable(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.77
Plausible(
eat in fast food restaurant
,
be used to avoid restaurant wait
)
⋁
Evidence:
0.71
¬ Typical(
eat in fast food restaurant
,
be used to avoid restaurant wait
)