eat in fast food restaurant: be used to avoid restaurant wait

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to avoid restaurant wait 1.00
requires go to chain restaurant 0.78
requires avoid place with any class whatsoerver 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.77
Plausible(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.06
¬ Salient(eat in fast food restaurant, be used to avoid restaurant wait)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.06
Salient(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.04
¬ Salient(eat in fast food restaurant, requires avoid place with any class whatsoerver)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.08
Remarkable(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.05
¬ Remarkable(eat in fast food restaurant, requires avoid place with any class whatsoerver)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.71
Typical(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.38
¬ Typical(eat in fast food restaurant, requires go to chain restaurant)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.77
Plausible(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.85
¬ Plausible(eat in fast food restaurant, requires go to chain restaurant)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.77
Plausible(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.76
¬ Plausible(eat in fast food restaurant, requires avoid place with any class whatsoerver)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.71
Typical(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.80
¬ Typical(eat in fast food restaurant, requires avoid place with any class whatsoerver)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.08
Remarkable(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.34
¬ Remarkable(eat in fast food restaurant, requires go to chain restaurant)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.06
Salient(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.52
¬ Salient(eat in fast food restaurant, requires go to chain restaurant)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.06
Salient(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.71
¬ Typical(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.08
¬ Remarkable(eat in fast food restaurant, be used to avoid restaurant wait)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.77
Plausible(eat in fast food restaurant, be used to avoid restaurant wait)
Evidence: 0.71
¬ Typical(eat in fast food restaurant, be used to avoid restaurant wait)