eat in restaurant: requires choose nice resturant

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires choose nice resturant 1.00
requires choose restaurant to eat at 0.88
requires find restaurant you like 0.86
requires go to restaurant 0.82
requires pick restaurant to eat in 0.81
be used to enjoy good meal 0.81
requires make sure restaurant be open 0.80
be motivated by you do not feel like cook 0.77
requires go out for dinner 0.76
requires not eat at home 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.61
¬ Salient(eat in restaurant, requires choose nice resturant)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.30
Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.03
¬ Typical(eat in restaurant, requires choose restaurant to eat at)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.30
Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.05
¬ Typical(eat in restaurant, requires find restaurant you like)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.30
Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.05
¬ Typical(eat in restaurant, requires pick restaurant to eat in)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.30
Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.10
¬ Typical(eat in restaurant, requires go to restaurant)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 1.00
¬ Plausible(eat in restaurant, requires choose restaurant to eat at)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.07
¬ Salient(eat in restaurant, requires not eat at home)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.99
¬ Plausible(eat in restaurant, requires find restaurant you like)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.30
Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.10
¬ Typical(eat in restaurant, requires make sure restaurant be open)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.30
Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.06
¬ Typical(eat in restaurant, be motivated by you do not feel like cook)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.98
¬ Plausible(eat in restaurant, requires go to restaurant)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.89
¬ Plausible(eat in restaurant, be used to enjoy good meal)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.30
Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.10
¬ Typical(eat in restaurant, requires not eat at home)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.99
¬ Plausible(eat in restaurant, requires pick restaurant to eat in)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.77
Remarkable(eat in restaurant, requires choose nice resturant)
Evidence: 0.92
¬ Remarkable(eat in restaurant, requires choose restaurant to eat at)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.97
¬ Plausible(eat in restaurant, requires make sure restaurant be open)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.30
Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.21
¬ Typical(eat in restaurant, be used to enjoy good meal)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.77
Remarkable(eat in restaurant, requires choose nice resturant)
Evidence: 0.80
¬ Remarkable(eat in restaurant, requires go to restaurant)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.77
Remarkable(eat in restaurant, requires choose nice resturant)
Evidence: 0.93
¬ Remarkable(eat in restaurant, requires find restaurant you like)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.98
¬ Plausible(eat in restaurant, be motivated by you do not feel like cook)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.98
¬ Plausible(eat in restaurant, requires not eat at home)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.36
¬ Salient(eat in restaurant, be motivated by you do not feel like cook)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.77
Remarkable(eat in restaurant, requires choose nice resturant)
Evidence: 0.80
¬ Remarkable(eat in restaurant, requires make sure restaurant be open)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.77
Remarkable(eat in restaurant, requires choose nice resturant)
Evidence: 0.88
¬ Remarkable(eat in restaurant, be used to enjoy good meal)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.77
Remarkable(eat in restaurant, requires choose nice resturant)
Evidence: 0.92
¬ Remarkable(eat in restaurant, requires pick restaurant to eat in)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.77
Remarkable(eat in restaurant, requires choose nice resturant)
Evidence: 0.76
¬ Remarkable(eat in restaurant, requires not eat at home)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.64
¬ Salient(eat in restaurant, be used to enjoy good meal)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.77
Remarkable(eat in restaurant, requires choose nice resturant)
Evidence: 0.92
¬ Remarkable(eat in restaurant, be motivated by you do not feel like cook)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.65
¬ Salient(eat in restaurant, requires make sure restaurant be open)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.84
¬ Salient(eat in restaurant, requires find restaurant you like)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.79
¬ Salient(eat in restaurant, requires go to restaurant)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.92
¬ Salient(eat in restaurant, requires choose restaurant to eat at)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.88
¬ Salient(eat in restaurant, requires pick restaurant to eat in)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.61
Salient(eat in restaurant, requires choose nice resturant)
Evidence: 0.30
¬ Typical(eat in restaurant, requires choose nice resturant)
Evidence: 0.77
¬ Remarkable(eat in restaurant, requires choose nice resturant)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Plausible(eat in restaurant, requires choose nice resturant)
Evidence: 0.30
¬ Typical(eat in restaurant, requires choose nice resturant)