emerald: get nice things

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents stone
Weight: 0.69
, mineral
Weight: 0.64
, gem
Weight: 0.61
, jewel
Weight: 0.57
, gold
Weight: 0.54
Siblings aquamarine
Weight: 0.36
, sapphire
Weight: 0.36
, jade
Weight: 0.36
, diamond
Weight: 0.35

Related properties

Property Similarity
get nice things 1.00
get things 0.91
keep going 0.81
keep going down 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.70
Plausible(emerald, get nice things)
Evidence: 0.88
¬ Salient(emerald, get nice things)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.63
Typical(emerald, get nice things)
Evidence: 0.19
¬ Typical(emerald, get things)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.88
Salient(emerald, get nice things)
Evidence: 0.69
¬ Salient(emerald, get things)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.70
Plausible(emerald, get nice things)
Evidence: 0.41
¬ Plausible(emerald, get things)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.88
Salient(emerald, get nice things)
Evidence: 0.14
¬ Salient(emerald, keep going)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.88
Salient(emerald, get nice things)
Evidence: 0.02
¬ Salient(emerald, keep going down)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.84
Remarkable(emerald, get nice things)
Evidence: 0.16
¬ Remarkable(emerald, keep going)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.70
Plausible(emerald, get nice things)
Evidence: 0.01
¬ Plausible(emerald, keep going down)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.84
Remarkable(emerald, get nice things)
Evidence: 0.03
¬ Remarkable(emerald, keep going down)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.70
Plausible(emerald, get nice things)
Evidence: 0.11
¬ Plausible(emerald, keep going)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.84
Remarkable(emerald, get nice things)
Evidence: 0.95
¬ Remarkable(emerald, get things)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.63
Typical(emerald, get nice things)
Evidence: 0.15
¬ Typical(emerald, keep going down)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.63
Typical(emerald, get nice things)
Evidence: 0.33
¬ Typical(emerald, keep going)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.88
Salient(emerald, get nice things)
Evidence: 0.63
¬ Typical(emerald, get nice things)
Evidence: 0.84
¬ Remarkable(emerald, get nice things)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.70
Plausible(emerald, get nice things)
Evidence: 0.63
¬ Typical(emerald, get nice things)