enjoy day: be used to happy person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to happy person 1.00
be used to be happy 0.94
requires be happy 0.92
requires you to be happy 0.91
causes be happy 0.91
be motivated by be happy 0.91
causes feel happy 0.89
causes happy even 0.88
requires do something that make you happy 0.87
be motivated by it be nice out 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.50
¬ Salient(enjoy day, be used to happy person)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.22
Typical(enjoy day, be used to happy person)
Evidence: 0.05
¬ Typical(enjoy day, requires you to be happy)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.91
¬ Plausible(enjoy day, be used to be happy)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.22
Typical(enjoy day, be used to happy person)
Evidence: 0.08
¬ Typical(enjoy day, requires be happy)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.22
Typical(enjoy day, be used to happy person)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.22
Typical(enjoy day, be used to happy person)
Evidence: 0.06
¬ Typical(enjoy day, causes feel happy)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.98
¬ Plausible(enjoy day, requires be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.93
¬ Plausible(enjoy day, causes be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.90
¬ Plausible(enjoy day, be motivated by be happy)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.99
¬ Plausible(enjoy day, requires you to be happy)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.22
Typical(enjoy day, be used to happy person)
Evidence: 0.10
¬ Typical(enjoy day, causes happy even)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.80
Remarkable(enjoy day, be used to happy person)
Evidence: 0.70
¬ Remarkable(enjoy day, be used to be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.99
¬ Plausible(enjoy day, causes feel happy)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.96
¬ Plausible(enjoy day, causes happy even)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.22
Typical(enjoy day, be used to happy person)
Evidence: 0.18
¬ Typical(enjoy day, causes be happy)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.80
Remarkable(enjoy day, be used to happy person)
Evidence: 0.77
¬ Remarkable(enjoy day, be motivated by be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.80
Remarkable(enjoy day, be used to happy person)
Evidence: 0.81
¬ Remarkable(enjoy day, causes be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.80
Remarkable(enjoy day, be used to happy person)
Evidence: 0.86
¬ Remarkable(enjoy day, requires be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.22
Typical(enjoy day, be used to happy person)
Evidence: 0.25
¬ Typical(enjoy day, be used to be happy)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.80
Remarkable(enjoy day, be used to happy person)
Evidence: 0.92
¬ Remarkable(enjoy day, requires you to be happy)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.80
Remarkable(enjoy day, be used to happy person)
Evidence: 0.90
¬ Remarkable(enjoy day, causes feel happy)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.22
Typical(enjoy day, be used to happy person)
Evidence: 0.25
¬ Typical(enjoy day, be motivated by be happy)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.80
Remarkable(enjoy day, be used to happy person)
Evidence: 0.90
¬ Remarkable(enjoy day, causes happy even)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.80
Remarkable(enjoy day, be used to happy person)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.55
¬ Salient(enjoy day, be used to be happy)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.62
¬ Salient(enjoy day, be motivated by be happy)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.74
¬ Salient(enjoy day, causes be happy)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.91
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.77
¬ Salient(enjoy day, requires you to be happy)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.77
¬ Salient(enjoy day, causes happy even)
0.46
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.92
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.84
¬ Salient(enjoy day, requires be happy)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.89
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.87
¬ Salient(enjoy day, causes feel happy)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.87
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.50
Salient(enjoy day, be used to happy person)
Evidence: 0.22
¬ Typical(enjoy day, be used to happy person)
Evidence: 0.80
¬ Remarkable(enjoy day, be used to happy person)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(enjoy day, be used to happy person)
Evidence: 0.22
¬ Typical(enjoy day, be used to happy person)