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entertain person
:
be used to make money
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to make money
1.00
be used to make live
0.77
causes get pay
0.77
be used to allow entertainer to earn money
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.94
Plausible(
entertain person
,
be used to make money
)
⋁
Evidence:
0.78
¬ Salient(
entertain person
,
be used to make money
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.77
Evidence:
0.94
Plausible(
entertain person
,
be used to make money
)
⋁
Evidence:
0.87
¬ Plausible(
entertain person
,
be used to make live
)
0.62
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.76
Evidence:
0.94
Plausible(
entertain person
,
be used to make money
)
⋁
Evidence:
0.72
¬ Plausible(
entertain person
,
be used to allow entertainer to earn money
)
0.58
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.76
Evidence:
0.65
Remarkable(
entertain person
,
be used to make money
)
⋁
Evidence:
0.30
¬ Remarkable(
entertain person
,
be used to allow entertainer to earn money
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.76
Evidence:
0.78
Salient(
entertain person
,
be used to make money
)
⋁
Evidence:
0.57
¬ Salient(
entertain person
,
be used to allow entertainer to earn money
)
0.56
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.77
Evidence:
0.78
Salient(
entertain person
,
be used to make money
)
⋁
Evidence:
0.64
¬ Salient(
entertain person
,
be used to make live
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.65
Remarkable(
entertain person
,
be used to make money
)
⋁
Evidence:
0.58
¬ Remarkable(
entertain person
,
be used to make live
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.20
Typical(
entertain person
,
be used to make money
)
⋁
Evidence:
0.33
¬ Typical(
entertain person
,
be used to make live
)
0.31
Rule weight:
0.85
Evidence weight:
0.48
Similarity weight:
0.76
Evidence:
0.20
Typical(
entertain person
,
be used to make money
)
⋁
Evidence:
0.65
¬ Typical(
entertain person
,
be used to allow entertainer to earn money
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.78
Salient(
entertain person
,
be used to make money
)
⋁
Evidence:
0.20
¬ Typical(
entertain person
,
be used to make money
)
⋁
Evidence:
0.65
¬ Remarkable(
entertain person
,
be used to make money
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.94
Plausible(
entertain person
,
be used to make money
)
⋁
Evidence:
0.20
¬ Typical(
entertain person
,
be used to make money
)