entertain person: be used to make money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make money 1.00
be used to make live 0.77
causes get pay 0.77
be used to allow entertainer to earn money 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(entertain person, be used to make money)
Evidence: 0.78
¬ Salient(entertain person, be used to make money)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Plausible(entertain person, be used to make money)
Evidence: 0.87
¬ Plausible(entertain person, be used to make live)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.94
Plausible(entertain person, be used to make money)
Evidence: 0.72
¬ Plausible(entertain person, be used to allow entertainer to earn money)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.65
Remarkable(entertain person, be used to make money)
Evidence: 0.30
¬ Remarkable(entertain person, be used to allow entertainer to earn money)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.78
Salient(entertain person, be used to make money)
Evidence: 0.57
¬ Salient(entertain person, be used to allow entertainer to earn money)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.78
Salient(entertain person, be used to make money)
Evidence: 0.64
¬ Salient(entertain person, be used to make live)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.65
Remarkable(entertain person, be used to make money)
Evidence: 0.58
¬ Remarkable(entertain person, be used to make live)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.20
Typical(entertain person, be used to make money)
Evidence: 0.33
¬ Typical(entertain person, be used to make live)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.20
Typical(entertain person, be used to make money)
Evidence: 0.65
¬ Typical(entertain person, be used to allow entertainer to earn money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.78
Salient(entertain person, be used to make money)
Evidence: 0.20
¬ Typical(entertain person, be used to make money)
Evidence: 0.65
¬ Remarkable(entertain person, be used to make money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(entertain person, be used to make money)
Evidence: 0.20
¬ Typical(entertain person, be used to make money)