entrance: be used to go through to enter build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, part
Weight: 0.60
, exit
Weight: 0.60
, place
Weight: 0.59
, item
Weight: 0.58
Siblings gate
Weight: 0.60
, doorway
Weight: 0.54
, courtyard
Weight: 0.33
, south park
Weight: 0.33
, street sign
Weight: 0.33

Related properties

Property Similarity
be used to go through to enter build 1.00
be used to go through to enter anywhere 0.92
be used to enter 0.92
be used to enter something 0.90
be used to enter or exit build 0.90
be used to enter somewhere 0.88
be used to enter into room 0.87
be used to enter area 0.87
be used to enter room 0.86
be used to get inside build 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.87
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
Evidence: 0.77
¬ Remarkable(doorway, be used to enter into room)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.86
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
Evidence: 0.78
¬ Remarkable(doorway, be used to enter room)
0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.88
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
Evidence: 0.81
¬ Remarkable(doorway, be used to enter somewhere)
0.04
Rule weight: 0.13
Evidence weight: 0.30
Similarity weight: 0.90
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
Evidence: 0.83
¬ Remarkable(doorway, be used to enter or exit build)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.83
Remarkable(doorway, be used to enter or exit build)
Evidence: 0.09
¬ Plausible(doorway, be used to enter or exit build)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.77
Remarkable(doorway, be used to enter into room)
Evidence: 0.19
¬ Plausible(doorway, be used to enter into room)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.81
Remarkable(doorway, be used to enter somewhere)
Evidence: 0.32
¬ Plausible(doorway, be used to enter somewhere)
0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.78
Remarkable(doorway, be used to enter room)
Evidence: 0.19
¬ Plausible(doorway, be used to enter room)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.79
¬ Salient(entrance, be used to go through to enter build)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.24
Typical(entrance, be used to go through to enter build)
Evidence: 0.11
¬ Typical(entrance, be used to enter something)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.84
Remarkable(entrance, be used to go through to enter build)
Evidence: 0.72
¬ Remarkable(entrance, be used to enter)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.24
Typical(entrance, be used to go through to enter build)
Evidence: 0.17
¬ Typical(entrance, be used to go through to enter anywhere)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.84
Remarkable(entrance, be used to go through to enter build)
Evidence: 0.82
¬ Remarkable(entrance, be used to go through to enter anywhere)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.79
Salient(entrance, be used to go through to enter build)
Evidence: 0.68
¬ Salient(entrance, be used to enter)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.84
Remarkable(entrance, be used to go through to enter build)
Evidence: 0.85
¬ Remarkable(entrance, be used to enter something)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.79
Salient(entrance, be used to go through to enter build)
Evidence: 0.82
¬ Salient(entrance, be used to go through to enter anywhere)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.24
Typical(entrance, be used to go through to enter build)
Evidence: 0.23
¬ Typical(entrance, be used to enter)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.84
Remarkable(entrance, be used to go through to enter build)
Evidence: 0.83
¬ Remarkable(entrance, be used to enter area)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.24
Typical(entrance, be used to go through to enter build)
Evidence: 0.18
¬ Typical(entrance, be used to enter area)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.84
Remarkable(entrance, be used to go through to enter build)
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.79
Salient(entrance, be used to go through to enter build)
Evidence: 0.90
¬ Salient(entrance, be used to enter something)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.79
Salient(entrance, be used to go through to enter build)
Evidence: 0.76
¬ Salient(entrance, be used to get inside build)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.79
Salient(entrance, be used to go through to enter build)
Evidence: 0.85
¬ Salient(entrance, be used to enter area)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.24
Typical(entrance, be used to go through to enter build)
Evidence: 0.26
¬ Typical(entrance, be used to get inside build)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.34
¬ Plausible(entrance, be used to get inside build)
0.50
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.92
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.56
¬ Plausible(entrance, be used to go through to enter anywhere)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.50
¬ Plausible(entrance, be used to enter area)
0.42
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.90
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.70
¬ Plausible(entrance, be used to enter something)
0.35
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.86
¬ Plausible(entrance, be used to enter)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.79
Salient(entrance, be used to go through to enter build)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
Evidence: 0.28
¬ Typical(doorway, be used to enter somewhere)
0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
Evidence: 0.41
¬ Typical(doorway, be used to enter room)
0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
Evidence: 0.42
¬ Typical(doorway, be used to enter into room)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
Evidence: 0.49
¬ Typical(doorway, be used to enter or exit build)