everyone: has bad day now and then

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.64
, fun
Weight: 0.63
, thing
Weight: 0.62
, policy
Weight: 0.61
Siblings people
Weight: 0.63
, computer user
Weight: 0.50
, searcher
Weight: 0.38
, anybody
Weight: 0.36
, everything
Weight: 0.36

Related properties

Property Similarity
has bad day now and then 1.00
be good at something 0.81
change in just moment 0.80
has it part 0.80
be in two state at once 0.80
be happen all time 0.80
wants to get some money from someone 0.79
do something well 0.78
be at we do not understand 0.77
wants to place they call home 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.63
¬ Typical(everyone, has bad day now and then)
0.31
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.35
Plausible(anything, has it part)
Evidence: 0.63
¬ Typical(everyone, has bad day now and then)
0.29
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.63
¬ Typical(everyone, has bad day now and then)
0.27
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.21
Plausible(thing, be in two state at once)
Evidence: 0.63
¬ Typical(everyone, has bad day now and then)
0.21
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.79
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.63
¬ Typical(everyone, has bad day now and then)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.21
¬ Plausible(thing, be in two state at once)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.35
¬ Plausible(anything, has it part)
0.04
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.48
¬ Remarkable(anything, has it part)
0.33
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.51
¬ Remarkable(thing, be in two state at once)
0.31
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.29
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.28
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.30
¬ Remarkable(everything, change in just moment)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.35
Plausible(anything, has it part)
Evidence: 0.56
Remarkable(everyone, has bad day now and then)
Evidence: 0.10
¬ Plausible(everyone, has bad day now and then)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.56
Remarkable(everyone, has bad day now and then)
Evidence: 0.10
¬ Plausible(everyone, has bad day now and then)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.21
Plausible(thing, be in two state at once)
Evidence: 0.56
Remarkable(everyone, has bad day now and then)
Evidence: 0.10
¬ Plausible(everyone, has bad day now and then)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.56
Remarkable(everyone, has bad day now and then)
Evidence: 0.10
¬ Plausible(everyone, has bad day now and then)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.56
Remarkable(everyone, has bad day now and then)
Evidence: 0.10
¬ Plausible(everyone, has bad day now and then)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.30
Remarkable(everything, change in just moment)
Evidence: 0.21
¬ Plausible(everything, change in just moment)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.54
¬ Salient(everyone, has bad day now and then)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.04
¬ Plausible(everyone, wants to place they call home)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.63
Typical(everyone, has bad day now and then)
Evidence: 0.26
¬ Typical(everyone, be good at something)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.63
Typical(everyone, has bad day now and then)
Evidence: 0.24
¬ Typical(everyone, do something well)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.54
Salient(everyone, has bad day now and then)
Evidence: 0.43
¬ Salient(everyone, wants to place they call home)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.56
Remarkable(everyone, has bad day now and then)
Evidence: 0.47
¬ Remarkable(everyone, wants to place they call home)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.35
¬ Plausible(everyone, be good at something)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.63
Typical(everyone, has bad day now and then)
Evidence: 0.82
¬ Typical(everyone, wants to place they call home)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.54
Salient(everyone, has bad day now and then)
Evidence: 0.77
¬ Salient(everyone, be good at something)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.54
Salient(everyone, has bad day now and then)
Evidence: 0.74
¬ Salient(everyone, do something well)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.56
Remarkable(everyone, has bad day now and then)
Evidence: 0.85
¬ Remarkable(everyone, be good at something)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.56
Remarkable(everyone, has bad day now and then)
Evidence: 0.81
¬ Remarkable(everyone, do something well)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.42
¬ Plausible(everyone, do something well)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.54
Salient(everyone, has bad day now and then)
Evidence: 0.63
¬ Typical(everyone, has bad day now and then)
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.10
Plausible(everyone, has bad day now and then)
Evidence: 0.63
¬ Typical(everyone, has bad day now and then)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.34
¬ Typical(anything, has it part)
0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.32
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.29
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.50
¬ Typical(thing, be in two state at once)
0.23
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
Evidence: 0.55
¬ Typical(everything, change in just moment)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.63
Typical(everyone, has bad day now and then)
Evidence: 0.34
¬ Typical(anything, has it part)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.63
Typical(everyone, has bad day now and then)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.63
Typical(everyone, has bad day now and then)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.63
Typical(everyone, has bad day now and then)
Evidence: 0.50
¬ Typical(thing, be in two state at once)
0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.63
Typical(everyone, has bad day now and then)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)