everything: change in just moment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, situation
Weight: 0.64
, trick
Weight: 0.63
, stuff
Weight: 0.59
Siblings whole
Weight: 0.57
, pure water
Weight: 0.56
, one thing
Weight: 0.56
, hot weather
Weight: 0.55
, play game
Weight: 0.54

Related properties

Property Similarity
change in just moment 1.00
be happen all time 0.81
causes you have good time 0.79
be at we do not understand 0.78
causes have good time 0.78
be happen without your know 0.77
requires know game 0.76
requires think of game to play 0.76
requires find good one to play 0.76
requires have someone to play game with 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.55
¬ Typical(everything, change in just moment)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.55
¬ Typical(everything, change in just moment)
0.32
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.55
¬ Typical(everything, change in just moment)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.21
Plausible(everything, change in just moment)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.21
Plausible(everything, change in just moment)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.21
Plausible(everything, change in just moment)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.37
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.96
¬ Remarkable(play game, causes have good time)
0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.97
¬ Remarkable(play game, requires have someone to play game with)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.30
Remarkable(everything, change in just moment)
Evidence: 0.21
¬ Plausible(everything, change in just moment)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.30
Remarkable(everything, change in just moment)
Evidence: 0.21
¬ Plausible(everything, change in just moment)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.30
Remarkable(everything, change in just moment)
Evidence: 0.21
¬ Plausible(everything, change in just moment)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.21
Plausible(everything, change in just moment)
Evidence: 0.97
Remarkable(play game, causes you have good time)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.21
Plausible(everything, change in just moment)
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.95
¬ Plausible(play game, causes have good time)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.21
Plausible(everything, change in just moment)
Evidence: 0.97
Remarkable(play game, requires have someone to play game with)
Evidence: 0.99
¬ Plausible(play game, requires have someone to play game with)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.21
Plausible(everything, change in just moment)
Evidence: 0.44
¬ Salient(everything, change in just moment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.44
Salient(everything, change in just moment)
Evidence: 0.55
¬ Typical(everything, change in just moment)
Evidence: 0.30
¬ Remarkable(everything, change in just moment)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.21
Plausible(everything, change in just moment)
Evidence: 0.55
¬ Typical(everything, change in just moment)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.02
¬ Typical(play game, causes you have good time)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.04
¬ Typical(play game, causes have good time)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(everything, change in just moment)
Evidence: 0.02
¬ Typical(play game, requires have someone to play game with)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.55
Typical(everything, change in just moment)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.55
Typical(everything, change in just moment)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.32
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.55
Typical(everything, change in just moment)
Evidence: 0.38
¬ Typical(thing, be happen all time)