play game: causes have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
causes have good time 1.00
causes you have good time 0.98
be motivated by have good time 0.93
causes you have fun 0.85
be motivated by you be good at it 0.85
causes have fun 0.85
be happen all time 0.83
be motivated by you do not want to be serious 0.83
be motivated by have some fun 0.82
requires want to have fun 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.04
¬ Typical(play game, causes have good time)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.95
Plausible(play game, causes have good time)
Evidence: 0.28
¬ Plausible(thing, be happen all time)

Remarkability exclusitivity betweem a parent and a child

0.17
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.83
Evidence: 0.96
¬ Remarkable(play game, causes have good time)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.95
¬ Plausible(play game, causes have good time)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(play game, causes have good time)
Evidence: 0.93
¬ Salient(play game, causes have good time)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.04
Typical(play game, causes have good time)
Evidence: 0.02
¬ Typical(play game, causes you have good time)
0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)
0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.95
Plausible(play game, causes have good time)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)
0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.93
Salient(play game, causes have good time)
Evidence: 0.95
¬ Salient(play game, causes you have good time)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.04
Typical(play game, causes have good time)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Plausible(play game, causes have good time)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Plausible(play game, causes have good time)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.04
Typical(play game, causes have good time)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Salient(play game, causes have good time)
Evidence: 0.94
¬ Salient(play game, causes you have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Salient(play game, causes have good time)
Evidence: 0.92
¬ Salient(play game, causes have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.04
Typical(play game, causes have good time)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Plausible(play game, causes have good time)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.93
Salient(play game, causes have good time)
Evidence: 0.74
¬ Salient(play game, be motivated by you do not want to be serious)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(play game, causes have good time)
Evidence: 0.04
¬ Typical(play game, causes have good time)
Evidence: 0.96
¬ Remarkable(play game, causes have good time)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(play game, causes have good time)
Evidence: 0.04
¬ Typical(play game, causes have good time)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.96
¬ Remarkable(play game, causes have good time)
Evidence: 0.38
¬ Typical(thing, be happen all time)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.04
Typical(play game, causes have good time)
Evidence: 0.38
¬ Typical(thing, be happen all time)