explosion: kill humans

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accident
Weight: 0.74
, hazard
Weight: 0.64
, loud noise
Weight: 0.63
, event
Weight: 0.61
Siblings blast
Weight: 0.65
, fire
Weight: 0.62
, grenade
Weight: 0.54
, gunfire
Weight: 0.51
, plane crash
Weight: 0.37

Related properties

Property Similarity
kill humans 1.00
kill people 0.88
kill 0.87
affect animals 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.60
¬ Remarkable(explosion, kill humans)
Evidence: 0.09
¬ Remarkable(grenade, kill)
0.08
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(explosion, kill humans)
Evidence: 0.55
¬ Remarkable(fire, kill people)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.41
Plausible(explosion, kill humans)
Evidence: 0.09
Remarkable(grenade, kill)
Evidence: 0.09
¬ Plausible(grenade, kill)
0.43
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.41
Plausible(explosion, kill humans)
Evidence: 0.55
Remarkable(fire, kill people)
Evidence: 0.74
¬ Plausible(fire, kill people)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.41
Plausible(explosion, kill humans)
Evidence: 0.43
¬ Salient(explosion, kill humans)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.60
Remarkable(explosion, kill humans)
Evidence: 0.31
¬ Remarkable(explosion, kill people)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.43
Salient(explosion, kill humans)
Evidence: 0.41
¬ Salient(explosion, kill people)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.41
Typical(explosion, kill humans)
Evidence: 0.40
¬ Typical(explosion, kill)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.60
Remarkable(explosion, kill humans)
Evidence: 0.60
¬ Remarkable(explosion, kill)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.41
Plausible(explosion, kill humans)
Evidence: 0.42
¬ Plausible(explosion, kill)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.43
Salient(explosion, kill humans)
Evidence: 0.43
¬ Salient(explosion, kill)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.41
Plausible(explosion, kill humans)
Evidence: 0.52
¬ Plausible(explosion, kill people)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.88
Evidence: 0.41
Typical(explosion, kill humans)
Evidence: 0.69
¬ Typical(explosion, kill people)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.43
Salient(explosion, kill humans)
Evidence: 0.41
¬ Typical(explosion, kill humans)
Evidence: 0.60
¬ Remarkable(explosion, kill humans)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.41
Plausible(explosion, kill humans)
Evidence: 0.41
¬ Typical(explosion, kill humans)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.60
¬ Remarkable(explosion, kill humans)
Evidence: 0.32
¬ Typical(grenade, kill)
0.06
Rule weight: 0.14
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(explosion, kill humans)
Evidence: 0.85
¬ Typical(fire, kill people)