explosion: kill people

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accident
Weight: 0.74
, hazard
Weight: 0.64
, loud noise
Weight: 0.63
, event
Weight: 0.61
Siblings blast
Weight: 0.65
, fire
Weight: 0.62
, grenade
Weight: 0.54
, gunfire
Weight: 0.51
, plane crash
Weight: 0.37

Related properties

Property Similarity
kill people 1.00
kill 0.93
kill humans 0.88
destroy houses 0.75
burn people 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.31
¬ Remarkable(explosion, kill people)
Evidence: 0.09
¬ Remarkable(grenade, kill)
0.11
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.31
¬ Remarkable(explosion, kill people)
Evidence: 0.55
¬ Remarkable(fire, kill people)
0.07
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(explosion, kill people)
Evidence: 0.85
¬ Remarkable(fire, burn people)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.09
Remarkable(grenade, kill)
Evidence: 0.09
¬ Plausible(grenade, kill)
0.50
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.55
Remarkable(fire, kill people)
Evidence: 0.74
¬ Plausible(fire, kill people)
0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.85
Remarkable(fire, burn people)
Evidence: 0.61
¬ Plausible(fire, burn people)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.41
¬ Salient(explosion, kill people)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.69
Typical(explosion, kill people)
Evidence: 0.40
¬ Typical(explosion, kill)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.69
Typical(explosion, kill people)
Evidence: 0.41
¬ Typical(explosion, kill humans)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.42
¬ Plausible(explosion, kill)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.41
¬ Plausible(explosion, kill humans)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.41
Salient(explosion, kill people)
Evidence: 0.43
¬ Salient(explosion, kill)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
Salient(explosion, kill people)
Evidence: 0.69
¬ Typical(explosion, kill people)
Evidence: 0.31
¬ Remarkable(explosion, kill people)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.52
Plausible(explosion, kill people)
Evidence: 0.69
¬ Typical(explosion, kill people)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.31
¬ Remarkable(explosion, kill people)
Evidence: 0.32
¬ Typical(grenade, kill)
0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.31
¬ Remarkable(explosion, kill people)
Evidence: 0.85
¬ Typical(fire, kill people)
0.08
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(explosion, kill people)
Evidence: 0.56
¬ Typical(fire, burn people)