express how funny something be: requires laughter

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires laughter 1.00
be used to laughter 0.99
causes laughter 0.97
requires laughter and excitement 0.93
be used to enjoy laughter with other person 0.90
causes contagious laughter 0.87
requires guffaw 0.82
requires laugh 0.82
requires laugh out loud 0.80
requires laugh aloud 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.89
¬ Salient(express how funny something be, requires laughter)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.89
¬ Plausible(express how funny something be, be used to laughter)
0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.98
¬ Plausible(express how funny something be, causes laughter)
0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.98
¬ Plausible(express how funny something be, causes laughter)
0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.55
¬ Salient(express how funny something be, be used to laughter)
0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.96
¬ Plausible(express how funny something be, requires laughter and excitement)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.08
¬ Typical(express how funny something be, causes laughter)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.08
¬ Typical(express how funny something be, causes laughter)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.96
¬ Plausible(express how funny something be, be used to enjoy laughter with other person)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.87
¬ Salient(express how funny something be, causes laughter)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.87
¬ Salient(express how funny something be, causes laughter)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.71
¬ Remarkable(express how funny something be, be used to laughter)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.97
¬ Plausible(express how funny something be, causes contagious laughter)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.83
¬ Salient(express how funny something be, requires laughter and excitement)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.83
¬ Remarkable(express how funny something be, causes laughter)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.83
¬ Remarkable(express how funny something be, causes laughter)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.09
¬ Typical(express how funny something be, be used to enjoy laughter with other person)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.72
¬ Salient(express how funny something be, be used to enjoy laughter with other person)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.12
¬ Typical(express how funny something be, requires laughter and excitement)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.71
¬ Remarkable(express how funny something be, requires laughter and excitement)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.95
¬ Plausible(express how funny something be, requires guffaw)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.99
¬ Plausible(express how funny something be, requires laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.09
¬ Typical(express how funny something be, causes contagious laughter)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.04
¬ Typical(express how funny something be, requires laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.85
¬ Salient(express how funny something be, causes contagious laughter)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.98
¬ Plausible(express how funny something be, requires laugh out loud)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.90
¬ Plausible(express how funny something be, requires laugh aloud)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.23
¬ Typical(express how funny something be, be used to laughter)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.93
¬ Remarkable(express how funny something be, be used to enjoy laughter with other person)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.06
¬ Typical(express how funny something be, requires laugh out loud)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.80
¬ Remarkable(express how funny something be, causes contagious laughter)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.84
¬ Salient(express how funny something be, requires guffaw)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.58
¬ Salient(express how funny something be, requires laugh aloud)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.89
¬ Salient(express how funny something be, requires laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.72
¬ Remarkable(express how funny something be, requires guffaw)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.82
¬ Salient(express how funny something be, requires laugh out loud)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.14
¬ Typical(express how funny something be, requires guffaw)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.94
¬ Remarkable(express how funny something be, requires laugh)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.87
¬ Remarkable(express how funny something be, requires laugh aloud)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.83
Remarkable(express how funny something be, requires laughter)
Evidence: 0.93
¬ Remarkable(express how funny something be, requires laugh out loud)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.07
Typical(express how funny something be, requires laughter)
Evidence: 0.19
¬ Typical(express how funny something be, requires laugh aloud)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(express how funny something be, requires laughter)
Evidence: 0.07
¬ Typical(express how funny something be, requires laughter)
Evidence: 0.83
¬ Remarkable(express how funny something be, requires laughter)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(express how funny something be, requires laughter)
Evidence: 0.07
¬ Typical(express how funny something be, requires laughter)