express how funny something be: requires laughter and excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires laughter and excitement 1.00
requires laughter 0.93
be used to laughter 0.93
causes laughter 0.92
be used to enjoy laughter with other person 0.87
causes contagious laughter 0.84
requires emotion 0.80
requires guffaw 0.78
requires laugh 0.78
requires sense of humor 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.83
¬ Salient(express how funny something be, requires laughter and excitement)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.98
¬ Plausible(express how funny something be, requires laughter)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.89
¬ Plausible(express how funny something be, be used to laughter)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.98
¬ Plausible(express how funny something be, causes laughter)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.98
¬ Plausible(express how funny something be, causes laughter)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.07
¬ Typical(express how funny something be, requires laughter)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.08
¬ Typical(express how funny something be, causes laughter)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.08
¬ Typical(express how funny something be, causes laughter)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.96
¬ Plausible(express how funny something be, be used to enjoy laughter with other person)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.55
¬ Salient(express how funny something be, be used to laughter)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.97
¬ Plausible(express how funny something be, causes contagious laughter)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.09
¬ Typical(express how funny something be, be used to enjoy laughter with other person)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.89
¬ Salient(express how funny something be, requires laughter)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.87
¬ Salient(express how funny something be, causes laughter)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.87
¬ Salient(express how funny something be, causes laughter)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.96
¬ Plausible(express how funny something be, requires emotion)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.09
¬ Typical(express how funny something be, causes contagious laughter)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.72
¬ Salient(express how funny something be, be used to enjoy laughter with other person)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.95
¬ Plausible(express how funny something be, requires guffaw)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.04
¬ Typical(express how funny something be, requires laugh)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.99
¬ Plausible(express how funny something be, requires laugh)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.98
¬ Plausible(express how funny something be, requires sense of humor)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.23
¬ Typical(express how funny something be, be used to laughter)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.71
¬ Remarkable(express how funny something be, be used to laughter)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.07
¬ Typical(express how funny something be, requires sense of humor)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.37
¬ Remarkable(express how funny something be, requires emotion)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.85
¬ Salient(express how funny something be, causes contagious laughter)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.83
¬ Remarkable(express how funny something be, requires laughter)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.83
¬ Remarkable(express how funny something be, causes laughter)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.83
¬ Remarkable(express how funny something be, causes laughter)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.16
¬ Typical(express how funny something be, requires emotion)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.12
Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.14
¬ Typical(express how funny something be, requires guffaw)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.87
¬ Salient(express how funny something be, requires emotion)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.84
¬ Salient(express how funny something be, requires guffaw)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.89
¬ Salient(express how funny something be, requires laugh)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.90
¬ Salient(express how funny something be, requires sense of humor)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.80
¬ Remarkable(express how funny something be, causes contagious laughter)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.93
¬ Remarkable(express how funny something be, be used to enjoy laughter with other person)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.72
¬ Remarkable(express how funny something be, requires guffaw)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.80
¬ Remarkable(express how funny something be, requires sense of humor)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.71
Remarkable(express how funny something be, requires laughter and excitement)
Evidence: 0.94
¬ Remarkable(express how funny something be, requires laugh)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.83
Salient(express how funny something be, requires laughter and excitement)
Evidence: 0.12
¬ Typical(express how funny something be, requires laughter and excitement)
Evidence: 0.71
¬ Remarkable(express how funny something be, requires laughter and excitement)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(express how funny something be, requires laughter and excitement)
Evidence: 0.12
¬ Typical(express how funny something be, requires laughter and excitement)