family room: be used to family gather

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to family gather 1.00
be used to gather clan 0.84
be used to raise family 0.80
be used to spend time with your family 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.88
Plausible(family room, be used to family gather)
Evidence: 0.74
¬ Salient(family room, be used to family gather)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.88
Plausible(family room, be used to family gather)
Evidence: 0.54
¬ Plausible(family room, be used to gather clan)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.88
Plausible(family room, be used to family gather)
Evidence: 0.60
¬ Plausible(family room, be used to raise family)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.74
Salient(family room, be used to family gather)
Evidence: 0.55
¬ Salient(family room, be used to gather clan)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.63
Remarkable(family room, be used to family gather)
Evidence: 0.43
¬ Remarkable(family room, be used to gather clan)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Plausible(family room, be used to family gather)
Evidence: 0.87
¬ Plausible(family room, be used to spend time with your family)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.74
Salient(family room, be used to family gather)
Evidence: 0.48
¬ Salient(family room, be used to raise family)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.23
Typical(family room, be used to family gather)
Evidence: 0.23
¬ Typical(family room, be used to spend time with your family)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.74
Salient(family room, be used to family gather)
Evidence: 0.73
¬ Salient(family room, be used to spend time with your family)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.63
Remarkable(family room, be used to family gather)
Evidence: 0.56
¬ Remarkable(family room, be used to raise family)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.63
Remarkable(family room, be used to family gather)
Evidence: 0.70
¬ Remarkable(family room, be used to spend time with your family)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.23
Typical(family room, be used to family gather)
Evidence: 0.58
¬ Typical(family room, be used to gather clan)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.23
Typical(family room, be used to family gather)
Evidence: 0.57
¬ Typical(family room, be used to raise family)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.74
Salient(family room, be used to family gather)
Evidence: 0.23
¬ Typical(family room, be used to family gather)
Evidence: 0.63
¬ Remarkable(family room, be used to family gather)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.88
Plausible(family room, be used to family gather)
Evidence: 0.23
¬ Typical(family room, be used to family gather)