fan: be bad at night

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accessory
Weight: 0.60
, aspect
Weight: 0.60
, item
Weight: 0.59
, critic
Weight: 0.59
Siblings writer
Weight: 0.66
, sports fan
Weight: 0.65
, customer
Weight: 0.64
, paul mccartney
Weight: 0.63

Related properties

Property Similarity
be bad at night 1.00
leave early game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.18
Plausible(fan, be bad at night)
Evidence: 0.13
¬ Salient(fan, be bad at night)

Similarity expansion

0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.11
Remarkable(fan, be bad at night)
Evidence: 0.32
¬ Remarkable(fan, leave early game)
0.36
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.54
Typical(fan, be bad at night)
Evidence: 0.94
¬ Typical(fan, leave early game)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.13
Salient(fan, be bad at night)
Evidence: 0.62
¬ Salient(fan, leave early game)
0.24
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.75
Evidence: 0.18
Plausible(fan, be bad at night)
Evidence: 0.76
¬ Plausible(fan, leave early game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.13
Salient(fan, be bad at night)
Evidence: 0.54
¬ Typical(fan, be bad at night)
Evidence: 0.11
¬ Remarkable(fan, be bad at night)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.18
Plausible(fan, be bad at night)
Evidence: 0.54
¬ Typical(fan, be bad at night)