fan: leave early game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accessory
Weight: 0.60
, aspect
Weight: 0.60
, item
Weight: 0.59
, critic
Weight: 0.59
Siblings writer
Weight: 0.66
, sports fan
Weight: 0.65
, customer
Weight: 0.64
, paul mccartney
Weight: 0.63

Related properties

Property Similarity
leave early game 1.00
be bad at night 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.76
Plausible(fan, leave early game)
Evidence: 0.62
¬ Salient(fan, leave early game)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.94
Typical(fan, leave early game)
Evidence: 0.54
¬ Typical(fan, be bad at night)
0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.76
Plausible(fan, leave early game)
Evidence: 0.18
¬ Plausible(fan, be bad at night)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.62
Salient(fan, leave early game)
Evidence: 0.13
¬ Salient(fan, be bad at night)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.32
Remarkable(fan, leave early game)
Evidence: 0.11
¬ Remarkable(fan, be bad at night)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.62
Salient(fan, leave early game)
Evidence: 0.94
¬ Typical(fan, leave early game)
Evidence: 0.32
¬ Remarkable(fan, leave early game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.76
Plausible(fan, leave early game)
Evidence: 0.94
¬ Typical(fan, leave early game)