feel: worse winning

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.63
, factor
Weight: 0.58
, characteristic
Weight: 0.57
, thing
Weight: 0.57
, matter
Weight: 0.55
Siblings feeling
Weight: 0.36
, living thing
Weight: 0.34
, remember
Weight: 0.33
, sense
Weight: 0.33

Related properties

Property Similarity
worse winning 1.00
worse at night 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.61
Plausible(feel, worse winning)
Evidence: 0.53
¬ Salient(feel, worse winning)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.78
Typical(feel, worse winning)
Evidence: 0.68
¬ Typical(feel, worse at night)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.53
Salient(feel, worse winning)
Evidence: 0.42
¬ Salient(feel, worse at night)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.61
Plausible(feel, worse winning)
Evidence: 0.52
¬ Plausible(feel, worse at night)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.32
Remarkable(feel, worse winning)
Evidence: 0.33
¬ Remarkable(feel, worse at night)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.53
Salient(feel, worse winning)
Evidence: 0.78
¬ Typical(feel, worse winning)
Evidence: 0.32
¬ Remarkable(feel, worse winning)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.61
Plausible(feel, worse winning)
Evidence: 0.78
¬ Typical(feel, worse winning)