fiddle: be motivated by waste time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by waste time 1.00
causes you would waste time 0.91
be motivated by money 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.13
Plausible(fiddle, be motivated by waste time)
Evidence: 0.45
¬ Salient(fiddle, be motivated by waste time)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.45
Salient(fiddle, be motivated by waste time)
Evidence: 0.07
¬ Salient(fiddle, causes you would waste time)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.36
Remarkable(fiddle, be motivated by waste time)
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.13
Plausible(fiddle, be motivated by waste time)
Evidence: 0.17
¬ Plausible(fiddle, be motivated by money)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.91
Evidence: 0.68
Typical(fiddle, be motivated by waste time)
Evidence: 0.92
¬ Typical(fiddle, causes you would waste time)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.68
Typical(fiddle, be motivated by waste time)
Evidence: 0.56
¬ Typical(fiddle, be motivated by money)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.36
Remarkable(fiddle, be motivated by waste time)
Evidence: 0.55
¬ Remarkable(fiddle, be motivated by money)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.45
Salient(fiddle, be motivated by waste time)
Evidence: 0.68
¬ Salient(fiddle, be motivated by money)
0.39
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.91
Evidence: 0.13
Plausible(fiddle, be motivated by waste time)
Evidence: 0.58
¬ Plausible(fiddle, causes you would waste time)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.45
Salient(fiddle, be motivated by waste time)
Evidence: 0.68
¬ Typical(fiddle, be motivated by waste time)
Evidence: 0.36
¬ Remarkable(fiddle, be motivated by waste time)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.13
Plausible(fiddle, be motivated by waste time)
Evidence: 0.68
¬ Typical(fiddle, be motivated by waste time)