fiddle: causes you would waste time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents instrument
Weight: 0.62
, musical instrument
Weight: 0.57
, piece
Weight: 0.53
, folk music
Weight: 0.46
, thing
Weight: 0.42
Siblings mandolin
Weight: 0.36
, flute
Weight: 0.35
, banjo
Weight: 0.35
, percussion instrument
Weight: 0.35
, bass clarinet
Weight: 0.35

Related properties

Property Similarity
causes you would waste time 1.00
be motivated by waste time 0.91
causes person would hit you 0.83
be happen all time 0.78
be at we do not understand 0.78
be happen without your know 0.77
do not work well 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.92
¬ Typical(fiddle, causes you would waste time)
0.24
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.92
¬ Typical(fiddle, causes you would waste time)
0.17
Rule weight: 0.66
Evidence weight: 0.34
Similarity weight: 0.78
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.92
¬ Typical(fiddle, causes you would waste time)
0.15
Rule weight: 0.66
Evidence weight: 0.31
Similarity weight: 0.75
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.92
¬ Typical(fiddle, causes you would waste time)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.58
Plausible(fiddle, causes you would waste time)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.58
Plausible(fiddle, causes you would waste time)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.58
Plausible(fiddle, causes you would waste time)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.58
Plausible(fiddle, causes you would waste time)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.42
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.42
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.42
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability from parent implausibility

0.23
Rule weight: 0.42
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.09
Remarkable(fiddle, causes you would waste time)
Evidence: 0.58
¬ Plausible(fiddle, causes you would waste time)
0.23
Rule weight: 0.42
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.09
Remarkable(fiddle, causes you would waste time)
Evidence: 0.58
¬ Plausible(fiddle, causes you would waste time)
0.20
Rule weight: 0.42
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.09
Remarkable(fiddle, causes you would waste time)
Evidence: 0.58
¬ Plausible(fiddle, causes you would waste time)
0.19
Rule weight: 0.42
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.09
Remarkable(fiddle, causes you would waste time)
Evidence: 0.58
¬ Plausible(fiddle, causes you would waste time)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.58
Plausible(fiddle, causes you would waste time)
Evidence: 0.07
¬ Salient(fiddle, causes you would waste time)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.58
Plausible(fiddle, causes you would waste time)
Evidence: 0.13
¬ Plausible(fiddle, be motivated by waste time)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.92
Typical(fiddle, causes you would waste time)
Evidence: 0.68
¬ Typical(fiddle, be motivated by waste time)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.92
Typical(fiddle, causes you would waste time)
Evidence: 0.62
¬ Typical(fiddle, causes person would hit you)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.58
Plausible(fiddle, causes you would waste time)
Evidence: 0.13
¬ Plausible(fiddle, causes person would hit you)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.09
Remarkable(fiddle, causes you would waste time)
Evidence: 0.36
¬ Remarkable(fiddle, be motivated by waste time)
0.45
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.91
Evidence: 0.07
Salient(fiddle, causes you would waste time)
Evidence: 0.45
¬ Salient(fiddle, be motivated by waste time)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.07
Salient(fiddle, causes you would waste time)
Evidence: 0.43
¬ Salient(fiddle, causes person would hit you)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.09
Remarkable(fiddle, causes you would waste time)
Evidence: 0.49
¬ Remarkable(fiddle, causes person would hit you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.07
Salient(fiddle, causes you would waste time)
Evidence: 0.92
¬ Typical(fiddle, causes you would waste time)
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.58
Plausible(fiddle, causes you would waste time)
Evidence: 0.92
¬ Typical(fiddle, causes you would waste time)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.09
¬ Remarkable(fiddle, causes you would waste time)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.92
Typical(fiddle, causes you would waste time)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.92
Typical(fiddle, causes you would waste time)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.92
Typical(fiddle, causes you would waste time)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.92
Typical(fiddle, causes you would waste time)
Evidence: 0.48
¬ Typical(thing, do not work well)