field: go from positive to negative

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents soccer field
Weight: 0.68
, magnetic field
Weight: 0.64
, setting
Weight: 0.62
, space
Weight: 0.60
Siblings football field
Weight: 0.81
, baseball field
Weight: 0.73
, computer game
Weight: 0.69
, air conditioning
Weight: 0.66
, organic chemistry
Weight: 0.65

Related properties

Property Similarity
go from positive to negative 1.00
go from positive 0.97
have negative pressure 0.86
be just as important as positive space 0.84
have bad impact 0.78
be just as important as positive space in photograph 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.80
Plausible(space, be just as important as positive space in photograph)
Evidence: 0.23
¬ Typical(field, go from positive to negative)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.13
Plausible(field, go from positive to negative)
Evidence: 0.80
¬ Plausible(space, be just as important as positive space in photograph)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(field, go from positive to negative)
Evidence: 0.85
¬ Remarkable(space, be just as important as positive space in photograph)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(field, go from positive to negative)
Evidence: 0.61
¬ Remarkable(computer game, have bad impact)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.80
Plausible(space, be just as important as positive space in photograph)
Evidence: 0.30
Remarkable(field, go from positive to negative)
Evidence: 0.13
¬ Plausible(field, go from positive to negative)

Remarkability from sibling implausibility

0.33
Rule weight: 0.60
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.13
Plausible(field, go from positive to negative)
Evidence: 0.61
Remarkable(computer game, have bad impact)
Evidence: 0.90
¬ Plausible(computer game, have bad impact)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.13
Plausible(field, go from positive to negative)
Evidence: 0.19
¬ Salient(field, go from positive to negative)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.19
Salient(field, go from positive to negative)
Evidence: 0.23
¬ Typical(field, go from positive to negative)
Evidence: 0.30
¬ Remarkable(field, go from positive to negative)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.13
Plausible(field, go from positive to negative)
Evidence: 0.23
¬ Typical(field, go from positive to negative)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(field, go from positive to negative)
Evidence: 0.76
¬ Typical(space, be just as important as positive space in photograph)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(field, go from positive to negative)
Evidence: 0.95
¬ Typical(computer game, have bad impact)

Typicality inheritance from parent to child

0.15
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.23
Typical(field, go from positive to negative)
Evidence: 0.76
¬ Typical(space, be just as important as positive space in photograph)