field: has quality good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents soccer field
Weight: 0.68
, magnetic field
Weight: 0.64
, setting
Weight: 0.62
, space
Weight: 0.60
Siblings football field
Weight: 0.81
, baseball field
Weight: 0.73
, computer game
Weight: 0.69
, air conditioning
Weight: 0.66
, organic chemistry
Weight: 0.65

Related properties

Property Similarity
has quality good 1.00
has quality bad 0.96
feel good 0.80
be bad for environment 0.77
be bad for us 0.76
has quality questions 0.76
is good game 0.76
be just as important as positive space 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.73
Plausible(space, has quality good)
Evidence: 0.84
¬ Typical(field, has quality good)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.73
¬ Plausible(space, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.83
¬ Remarkable(space, has quality good)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.96
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.58
¬ Remarkable(computer game, has quality bad)
0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.48
¬ Remarkable(air conditioning, be bad for environment)
0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.69
¬ Remarkable(air conditioning, has quality good)
0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.70
¬ Remarkable(computer game, has quality good)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.66
¬ Remarkable(air conditioning, feel good)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.80
¬ Remarkable(organic chemistry, has quality good)
0.04
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.74
¬ Remarkable(computer game, has quality questions)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.73
Plausible(space, has quality good)
Evidence: 0.77
Remarkable(field, has quality good)
Evidence: 0.84
¬ Plausible(field, has quality good)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.80
Remarkable(organic chemistry, has quality good)
Evidence: 0.73
¬ Plausible(organic chemistry, has quality good)
0.57
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.70
Remarkable(computer game, has quality good)
Evidence: 0.90
¬ Plausible(computer game, has quality good)
0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.69
Remarkable(air conditioning, has quality good)
Evidence: 0.93
¬ Plausible(air conditioning, has quality good)
0.54
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.58
Remarkable(computer game, has quality bad)
Evidence: 0.92
¬ Plausible(computer game, has quality bad)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.66
Remarkable(air conditioning, feel good)
Evidence: 0.84
¬ Plausible(air conditioning, feel good)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.74
Remarkable(computer game, has quality questions)
Evidence: 0.80
¬ Plausible(computer game, has quality questions)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.48
Remarkable(air conditioning, be bad for environment)
Evidence: 0.59
¬ Plausible(air conditioning, be bad for environment)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, be bad for us)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.94
¬ Salient(field, has quality good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Salient(field, has quality good)
Evidence: 0.84
¬ Typical(field, has quality good)
Evidence: 0.77
¬ Remarkable(field, has quality good)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.84
¬ Typical(field, has quality good)

Typicality and Rermarkability incompatibility between a parent and a child

0.24
Rule weight: 0.51
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.69
¬ Typical(space, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.70
¬ Typical(organic chemistry, has quality good)
0.05
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.69
¬ Typical(air conditioning, be bad for environment)
0.04
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.81
¬ Typical(computer game, has quality questions)
0.04
Rule weight: 0.14
Evidence weight: 0.28
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.93
¬ Typical(computer game, has quality good)
0.04
Rule weight: 0.14
Evidence weight: 0.26
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.96
¬ Typical(air conditioning, has quality good)
0.04
Rule weight: 0.14
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.88
¬ Typical(air conditioning, feel good)
0.03
Rule weight: 0.14
Evidence weight: 0.26
Similarity weight: 0.96
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.97
¬ Typical(computer game, has quality bad)
0.03
Rule weight: 0.14
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(field, has quality good)
Evidence: 0.96
¬ Typical(computer game, be bad for us)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.84
Typical(field, has quality good)
Evidence: 0.69
¬ Typical(space, has quality good)