computer game: be bad for us

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents software
Weight: 0.75
, computer program
Weight: 0.72
, game
Weight: 0.71
, electronic device
Weight: 0.69
, field
Weight: 0.69
Siblings mass effect
Weight: 0.60
, mmorpg
Weight: 0.58
, solitaire
Weight: 0.58
, pinball
Weight: 0.57
, doom
Weight: 0.57

Related properties

Property Similarity
be bad for us 1.00
has quality bad 0.80
has quality good 0.76
have bad impact 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.96
¬ Typical(computer game, be bad for us)
0.48
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.95
Plausible(game, has quality good)
Evidence: 0.96
¬ Typical(computer game, be bad for us)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.91
Plausible(computer program, has quality good)
Evidence: 0.96
¬ Typical(computer game, be bad for us)
0.45
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.85
Plausible(computer program, has quality bad)
Evidence: 0.96
¬ Typical(computer game, be bad for us)
0.43
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.96
¬ Typical(computer game, be bad for us)
0.37
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.73
Plausible(electronic device, has quality good)
Evidence: 0.96
¬ Typical(computer game, be bad for us)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.85
¬ Plausible(computer program, has quality bad)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.96
¬ Plausible(game, has quality bad)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.73
¬ Plausible(electronic device, has quality good)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.84
¬ Plausible(field, has quality good)
0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.91
¬ Plausible(computer program, has quality good)
0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.95
¬ Plausible(game, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.46
¬ Remarkable(computer program, has quality bad)
0.34
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.42
¬ Remarkable(electronic device, has quality good)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.67
¬ Remarkable(computer program, has quality good)
0.28
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.73
¬ Remarkable(game, has quality bad)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.77
¬ Remarkable(field, has quality good)
0.23
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.90
¬ Remarkable(game, has quality good)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.03
¬ Remarkable(doom, has quality good)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.30
¬ Remarkable(solitaire, has quality bad)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.61
¬ Remarkable(mmorpg, has quality bad)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.67
¬ Remarkable(mass effect, has quality good)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, be bad for us)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.95
Plausible(game, has quality good)
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, be bad for us)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.85
Plausible(computer program, has quality bad)
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, be bad for us)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.91
Plausible(computer program, has quality good)
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, be bad for us)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.84
Plausible(field, has quality good)
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, be bad for us)
0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.73
Plausible(electronic device, has quality good)
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, be bad for us)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.61
Remarkable(mmorpg, has quality bad)
Evidence: 0.80
¬ Plausible(mmorpg, has quality bad)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.30
Remarkable(solitaire, has quality bad)
Evidence: 0.53
¬ Plausible(solitaire, has quality bad)
0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.03
Remarkable(doom, has quality good)
Evidence: 0.01
¬ Plausible(doom, has quality good)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.67
Remarkable(mass effect, has quality good)
Evidence: 0.92
¬ Plausible(mass effect, has quality good)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.95
¬ Salient(computer game, be bad for us)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.97
¬ Typical(computer game, has quality bad)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.95
Salient(computer game, be bad for us)
Evidence: 0.97
¬ Salient(computer game, has quality bad)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.93
¬ Typical(computer game, has quality good)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.92
¬ Plausible(computer game, has quality bad)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.95
¬ Typical(computer game, have bad impact)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.95
Salient(computer game, be bad for us)
Evidence: 0.97
¬ Salient(computer game, has quality good)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.95
Salient(computer game, be bad for us)
Evidence: 0.96
¬ Salient(computer game, have bad impact)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, has quality good)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.90
¬ Plausible(computer game, have bad impact)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.58
¬ Remarkable(computer game, has quality bad)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.61
¬ Remarkable(computer game, have bad impact)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.53
Remarkable(computer game, be bad for us)
Evidence: 0.70
¬ Remarkable(computer game, has quality good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(computer game, be bad for us)
Evidence: 0.96
¬ Typical(computer game, be bad for us)
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Plausible(computer game, be bad for us)
Evidence: 0.96
¬ Typical(computer game, be bad for us)

Typicality and Rermarkability incompatibility between a parent and a child

0.21
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.84
¬ Typical(field, has quality good)
0.21
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.85
¬ Typical(electronic device, has quality good)
0.20
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.94
¬ Typical(computer program, has quality bad)
0.19
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.95
¬ Typical(computer program, has quality good)
0.19
Rule weight: 0.51
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.99
¬ Typical(game, has quality bad)
0.19
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.96
¬ Typical(game, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.13
¬ Typical(doom, has quality good)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.73
¬ Typical(solitaire, has quality bad)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.86
¬ Typical(mmorpg, has quality bad)
0.05
Rule weight: 0.14
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(computer game, be bad for us)
Evidence: 0.96
¬ Typical(mass effect, has quality good)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.94
¬ Typical(computer program, has quality bad)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.99
¬ Typical(game, has quality bad)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.84
¬ Typical(field, has quality good)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.85
¬ Typical(electronic device, has quality good)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.95
¬ Typical(computer program, has quality good)
0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.96
Typical(computer game, be bad for us)
Evidence: 0.96
¬ Typical(game, has quality good)