fight enemy: be used to defeat evil

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to defeat evil 1.00
causes be defeat 0.89
causes victory 0.76
be used to win war 0.76
causes win war 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.63
Plausible(fight enemy, be used to defeat evil)
Evidence: 0.48
¬ Salient(fight enemy, be used to defeat evil)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.54
Typical(fight enemy, be used to defeat evil)
Evidence: 0.33
¬ Typical(fight enemy, causes be defeat)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.54
Typical(fight enemy, be used to defeat evil)
Evidence: 0.10
¬ Typical(fight enemy, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.66
Remarkable(fight enemy, be used to defeat evil)
Evidence: 0.60
¬ Remarkable(fight enemy, causes be defeat)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.54
Typical(fight enemy, be used to defeat evil)
Evidence: 0.26
¬ Typical(fight enemy, causes victory)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.48
Salient(fight enemy, be used to defeat evil)
Evidence: 0.59
¬ Salient(fight enemy, causes be defeat)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.63
Plausible(fight enemy, be used to defeat evil)
Evidence: 0.84
¬ Plausible(fight enemy, causes be defeat)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.66
Remarkable(fight enemy, be used to defeat evil)
Evidence: 0.63
¬ Remarkable(fight enemy, causes victory)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.66
Remarkable(fight enemy, be used to defeat evil)
Evidence: 0.83
¬ Remarkable(fight enemy, be used to win war)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.63
Plausible(fight enemy, be used to defeat evil)
Evidence: 0.89
¬ Plausible(fight enemy, causes victory)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.48
Salient(fight enemy, be used to defeat evil)
Evidence: 0.63
¬ Salient(fight enemy, causes victory)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.63
Plausible(fight enemy, be used to defeat evil)
Evidence: 0.96
¬ Plausible(fight enemy, be used to win war)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.48
Salient(fight enemy, be used to defeat evil)
Evidence: 0.83
¬ Salient(fight enemy, be used to win war)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.48
Salient(fight enemy, be used to defeat evil)
Evidence: 0.54
¬ Typical(fight enemy, be used to defeat evil)
Evidence: 0.66
¬ Remarkable(fight enemy, be used to defeat evil)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.63
Plausible(fight enemy, be used to defeat evil)
Evidence: 0.54
¬ Typical(fight enemy, be used to defeat evil)