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fight enemy
:
be used to defeat evil
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to defeat evil
1.00
causes be defeat
0.89
causes victory
0.76
be used to win war
0.76
causes win war
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.63
Plausible(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.48
¬ Salient(
fight enemy
,
be used to defeat evil
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.89
Evidence:
0.54
Typical(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.33
¬ Typical(
fight enemy
,
causes be defeat
)
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.76
Evidence:
0.54
Typical(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.10
¬ Typical(
fight enemy
,
be used to win war
)
0.61
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.89
Evidence:
0.66
Remarkable(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.60
¬ Remarkable(
fight enemy
,
causes be defeat
)
0.57
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.76
Evidence:
0.54
Typical(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.26
¬ Typical(
fight enemy
,
causes victory
)
0.53
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.89
Evidence:
0.48
Salient(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.59
¬ Salient(
fight enemy
,
causes be defeat
)
0.52
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.89
Evidence:
0.63
Plausible(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.84
¬ Plausible(
fight enemy
,
causes be defeat
)
0.51
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.76
Evidence:
0.66
Remarkable(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.63
¬ Remarkable(
fight enemy
,
causes victory
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.76
Evidence:
0.66
Remarkable(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.83
¬ Remarkable(
fight enemy
,
be used to win war
)
0.44
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.76
Evidence:
0.63
Plausible(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.89
¬ Plausible(
fight enemy
,
causes victory
)
0.43
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.76
Evidence:
0.48
Salient(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.63
¬ Salient(
fight enemy
,
causes victory
)
0.42
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.76
Evidence:
0.63
Plausible(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.96
¬ Plausible(
fight enemy
,
be used to win war
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.76
Evidence:
0.48
Salient(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.83
¬ Salient(
fight enemy
,
be used to win war
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.48
Salient(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.54
¬ Typical(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.66
¬ Remarkable(
fight enemy
,
be used to defeat evil
)
Typical implies Plausible
0.38
Rule weight:
0.48
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.63
Plausible(
fight enemy
,
be used to defeat evil
)
⋁
Evidence:
0.54
¬ Typical(
fight enemy
,
be used to defeat evil
)