fight enemy: causes be defeat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes be defeat 1.00
be used to defeat evil 0.89
causes victory 0.86
causes win 0.83
causes win war 0.80
be used to win 0.79
causes someone win 0.78
causes hopefully victory 0.78
be used to win war 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(fight enemy, causes be defeat)
Evidence: 0.59
¬ Salient(fight enemy, causes be defeat)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.84
Plausible(fight enemy, causes be defeat)
Evidence: 0.63
¬ Plausible(fight enemy, be used to defeat evil)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.84
Plausible(fight enemy, causes be defeat)
Evidence: 0.89
¬ Plausible(fight enemy, causes victory)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.33
Typical(fight enemy, causes be defeat)
Evidence: 0.10
¬ Typical(fight enemy, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.59
Salient(fight enemy, causes be defeat)
Evidence: 0.48
¬ Salient(fight enemy, be used to defeat evil)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.33
Typical(fight enemy, causes be defeat)
Evidence: 0.26
¬ Typical(fight enemy, causes victory)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.33
Typical(fight enemy, causes be defeat)
Evidence: 0.19
¬ Typical(fight enemy, causes someone win)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.84
Plausible(fight enemy, causes be defeat)
Evidence: 0.89
¬ Plausible(fight enemy, be used to win)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.84
Plausible(fight enemy, causes be defeat)
Evidence: 0.84
¬ Plausible(fight enemy, causes hopefully victory)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.84
Plausible(fight enemy, causes be defeat)
Evidence: 0.91
¬ Plausible(fight enemy, causes someone win)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.33
Typical(fight enemy, causes be defeat)
Evidence: 0.24
¬ Typical(fight enemy, be used to win)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.60
Remarkable(fight enemy, causes be defeat)
Evidence: 0.66
¬ Remarkable(fight enemy, be used to defeat evil)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.84
Plausible(fight enemy, causes be defeat)
Evidence: 0.96
¬ Plausible(fight enemy, be used to win war)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.60
Remarkable(fight enemy, causes be defeat)
Evidence: 0.63
¬ Remarkable(fight enemy, causes victory)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.59
Salient(fight enemy, causes be defeat)
Evidence: 0.63
¬ Salient(fight enemy, causes victory)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.60
Remarkable(fight enemy, causes be defeat)
Evidence: 0.53
¬ Remarkable(fight enemy, causes hopefully victory)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.59
Salient(fight enemy, causes be defeat)
Evidence: 0.51
¬ Salient(fight enemy, causes hopefully victory)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.33
Typical(fight enemy, causes be defeat)
Evidence: 0.35
¬ Typical(fight enemy, causes hopefully victory)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.33
Typical(fight enemy, causes be defeat)
Evidence: 0.54
¬ Typical(fight enemy, be used to defeat evil)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.60
Remarkable(fight enemy, causes be defeat)
Evidence: 0.72
¬ Remarkable(fight enemy, be used to win)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.59
Salient(fight enemy, causes be defeat)
Evidence: 0.70
¬ Salient(fight enemy, be used to win)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.59
Salient(fight enemy, causes be defeat)
Evidence: 0.69
¬ Salient(fight enemy, causes someone win)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.60
Remarkable(fight enemy, causes be defeat)
Evidence: 0.83
¬ Remarkable(fight enemy, causes someone win)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.60
Remarkable(fight enemy, causes be defeat)
Evidence: 0.83
¬ Remarkable(fight enemy, be used to win war)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.59
Salient(fight enemy, causes be defeat)
Evidence: 0.83
¬ Salient(fight enemy, be used to win war)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.59
Salient(fight enemy, causes be defeat)
Evidence: 0.33
¬ Typical(fight enemy, causes be defeat)
Evidence: 0.60
¬ Remarkable(fight enemy, causes be defeat)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(fight enemy, causes be defeat)
Evidence: 0.33
¬ Typical(fight enemy, causes be defeat)