fight enemy: causes someone win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes someone win 1.00
causes win 0.94
be used to win 0.89
causes victory 0.85
causes win war 0.84
causes hopefully victory 0.83
requires check if you can win 0.82
be used to win war 0.81
causes someone will get hurt 0.80
causes win territory 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(fight enemy, causes someone win)
Evidence: 0.69
¬ Salient(fight enemy, causes someone win)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Plausible(fight enemy, causes someone win)
Evidence: 0.89
¬ Plausible(fight enemy, be used to win)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.83
Remarkable(fight enemy, causes someone win)
Evidence: 0.72
¬ Remarkable(fight enemy, be used to win)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.91
Plausible(fight enemy, causes someone win)
Evidence: 0.89
¬ Plausible(fight enemy, causes victory)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Plausible(fight enemy, causes someone win)
Evidence: 0.84
¬ Plausible(fight enemy, causes hopefully victory)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.83
Remarkable(fight enemy, causes someone win)
Evidence: 0.63
¬ Remarkable(fight enemy, causes victory)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.83
Remarkable(fight enemy, causes someone win)
Evidence: 0.53
¬ Remarkable(fight enemy, causes hopefully victory)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.19
Typical(fight enemy, causes someone win)
Evidence: 0.10
¬ Typical(fight enemy, be used to win war)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.91
Plausible(fight enemy, causes someone win)
Evidence: 0.96
¬ Plausible(fight enemy, be used to win war)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Plausible(fight enemy, causes someone win)
Evidence: 0.88
¬ Plausible(fight enemy, causes someone will get hurt)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.19
Typical(fight enemy, causes someone win)
Evidence: 0.24
¬ Typical(fight enemy, be used to win)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.69
Salient(fight enemy, causes someone win)
Evidence: 0.70
¬ Salient(fight enemy, be used to win)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.69
Salient(fight enemy, causes someone win)
Evidence: 0.51
¬ Salient(fight enemy, causes hopefully victory)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.83
Remarkable(fight enemy, causes someone win)
Evidence: 0.83
¬ Remarkable(fight enemy, be used to win war)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.83
Remarkable(fight enemy, causes someone win)
Evidence: 0.81
¬ Remarkable(fight enemy, causes someone will get hurt)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.69
Salient(fight enemy, causes someone win)
Evidence: 0.63
¬ Salient(fight enemy, causes victory)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.19
Typical(fight enemy, causes someone win)
Evidence: 0.26
¬ Typical(fight enemy, causes victory)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.69
Salient(fight enemy, causes someone win)
Evidence: 0.58
¬ Salient(fight enemy, causes someone will get hurt)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.19
Typical(fight enemy, causes someone win)
Evidence: 0.23
¬ Typical(fight enemy, causes someone will get hurt)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.69
Salient(fight enemy, causes someone win)
Evidence: 0.83
¬ Salient(fight enemy, be used to win war)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.19
Typical(fight enemy, causes someone win)
Evidence: 0.35
¬ Typical(fight enemy, causes hopefully victory)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.69
Salient(fight enemy, causes someone win)
Evidence: 0.19
¬ Typical(fight enemy, causes someone win)
Evidence: 0.83
¬ Remarkable(fight enemy, causes someone win)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(fight enemy, causes someone win)
Evidence: 0.19
¬ Typical(fight enemy, causes someone win)